Edcomtech Jurnal Kajian Teknologi Pendidikan
Vol 4, No 2 (2019)

Developing Instructional Game "Adventure of Word" to Improve Morphological Awareness on Vocational Higher Students

Devi Kurniasari Riyadi (Universitas Brawijaya)
Putu Dian Danayanti Degeng (Universitas Brawijaya)
Esti Junining (Universitas Brawijaya)



Article Info

Publish Date
14 Oct 2019

Abstract

Abstract: Morphological awareness (MA) has relation to language development. Most of Informatics students class of 2017 in Politeknik Kota Malang are lack of MA especially in vocabulary and reading comprehension. Therefore, this present study is aimed at developing instructional game “Adventure of Word” to improve morphological awareness. This is Research & Development study which used Lee & Owens’ development model. From the result of expert validation, from media expert it got 96.8% and from media/design expert it got 78.7%. As those results, the product is categorized as ‘valid’. After the product has been validated, the next step is try-out to the students. It got 96.6% which meant the product is classified as ‘excellent’. It can be concluded that the product was well-developed as instructional media to teach morphology explicitly so that can help students to improve their morphological awareness especially in root word, prefix, suffix, and circumfix.

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Journal Info

Abbrev

EDCOMTECH

Publisher

Subject

Arts Humanities Education Social Sciences

Description

Edcomtech is a journal in the field of educational technology which contains conceptual studies and empirical findings in scientific disciplines of educational technology theories and practices. The covered topics are involved the foundation and philosophy of educational technology, design and ...