Journal of Animation & Games Studies
Vol 5, No 2 (2019): Oktober 2019

PENGEMBANGAN GAME 3D “EVERPLANE” DENGAN LEAP MOTION

Galang Ihsan Isnanto (Program Studi Animasi, Fakultas Seni Media Rekam, Institut Seni Indonesia Yogyakarta)
Samuel Gandang Gunanto (Program Studi Animasi, Fakultas Seni Media Rekam, Institut Seni Indonesia Yogyakarta)
Agnes Karina Pritha Atmani (Program Studi Animasi, Fakultas Seni Media Rekam, Institut Seni Indonesia Yogyakarta)



Article Info

Publish Date
13 Aug 2019

Abstract

Motion Leap (Hand Motion tracking) is a term for recording hand movements used as digital models and is an additional device that can be connected to a computer and can then be used to replace both mouse and keyboard functions. In the 3D game "Everplane", Leap Motion is used as a game controller and is the main component of the game. The Everplane game is an endless game / endless runner type game. Endless runner is a game where the player's character continues to move forward through the endless world of games. The Everplane game has the concept of exploring space. The process of making 3D games "Everplane" through various data research is needed to meet the needs of game production through three stages, namely Preproduction (Game Design, Character Design and Layout Design), Production (Modeling, Texturing, Design graphic user interface, Music, Leap Setup Motion, Assembly Animating, Programming, and Problem Solfing) and Postproduction (Deploying, Mastering and Merchandise).Keywords: Leap Motion, Everplane game, manufacturing process

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Journal Info

Abbrev

jags

Publisher

Subject

Arts Humanities Computer Science & IT Languange, Linguistic, Communication & Media

Description

Journal of Animation & Games Studies (JAGS) merupakan jurnal interdisipliner mengenai perkembangan riset, rekayasa cipta, studi pustaka maupun kajian di bidang animasi dan game yang termasuk dalam ranah seni terapan media ...