Jurnal Pendidikan dan Pengajaran
Vol 50, No 2 (2017): July 2017

THE APPLICATION OF TEAMS-GAMES-TOURNAMENT (TGT) TO INCREASE STUDENTS’ ACTIVENESS AND LEARNING OUTCOMES

Putri, Dewi Siswanti (Unknown)
Mawardi, Mawardi (Unknown)



Article Info

Publish Date
31 Jul 2017

Abstract

This study was aimed at improving the activeness and learning outcomes of 5th grade students of SDN Jetak 03 Getasan District of Semarang Regency with the application of Teams-Games-Tournament (TGT) model. This study was applied to 5th graders with 18 students as subject and using spiral model from C. Kemmis & Mc Taggart in 2 cycles. Data collection techniques used was test and non-test techniques. Results show that there was an increase from cycle I and cycle II, in both students’ activeness and student learning outcomes. Therefore, TGT model can be used to increase students’ activeness and learning outcomes.

Copyrights © 2017






Journal Info

Abbrev

JPP

Publisher

Subject

Humanities Education Public Health Social Sciences

Description

JPP publishes original research papers, case reports, and review articles. The publication includes the following topics: Early childhood education. Adult education Mathematics and science education. Guidance and counseling education. Educational technology. Character education. Special needs ...