Jurnal Siasat Bisnis
Vol 23, No 2 (2019)

Gamified training: a new concept to improve individual soft skills

Ardian Adhiatma (Universitas Islam Sutan Agung, Semarang, Indonesia)
Tina Rahayu (Universitas Islam Sutan Agung, Semarang, Indonesia)
Olivia Fachrunnisa (Universitas Islam Sutan Agung, Semarang, Indonesia)



Article Info

Publish Date
20 Jan 2020

Abstract

This study discusses a new concept of "gamified training" through creative-oriented leadership. This concept aims to improve individual soft skills, such as communication skills, creative intelligence and collaboration skills. Gamified training is a design of training through gamification so that it will produce an effective and targeted training. Gamification is a training policy using game pattern. The sampling technique used purposive sampling method. The 106 respondents were involved in this study. Data collection technique used questionnaires and analyzed by regression method. The results showed that there was significant positive effect between creative-oriented leadership with gamified training. Furthermore, gamified training has also been proven to improve the individual soft skills.

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Journal Info

Abbrev

JSB

Publisher

Subject

Decision Sciences, Operations Research & Management Social Sciences

Description

Jurnal Siasat Bisnis (JSB) is a peer review journal published twice a year (January and July) by Management Development Centre (MDC)-Department of Management, Faculty of Economics, Universitas Islam Indonesia. JSB) addresses the broad area of management science and its applications in industry and ...