Journal of Innovation Information Technology and Application (JINITA)
Vol 1 No 1 (2019): JINITA, December 2019

Pengembangan Media Pembelajaran Mesin Menggunakan Teknologi Augmented Reality

Hellik Hermawan (Universitas Amikom Purwokerto)
Retno Waluyo (Universitas Amikom Purwokerto)
Muhammad Ichsan (Universitas Amikom Purwokerto)



Article Info

Publish Date
13 Sep 2022

Abstract

Learning media are all things that can be used to channel messages and stimulate the learning process for students. Learning machine of two-wheeled vehicles in SMK YPT 2 Purbalingga is still using Ms. Powerpoint as a learning medium. In one of the subjects that discussed the partitioning machine parts, how to work a motorcycle engine and troubleshooting the machine parts as well as how to repair or replace spare parts, students felt the use of Ms. media. Powerpoint is less interesting and difficult to understand the material. Educators also see students tend to get bored easily when learning so that they need other alternatives as a learning medium. For that reason, the writer applies a markerless augmented reality technology as a medium for learning two-wheeled vehicles to help as well as learning media for students, the method used is MDLC (Multimedia Development Life Cycle). This research produces an augmented reality application that helps visualize motorcycle engines in the form of 3D models for vocational students.

Copyrights © 2019






Journal Info

Abbrev

jinita

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Engineering

Description

Software Engineering, Mobile Technology and Applications, Robotics, Database System, Information Engineering, Interactive Multimedia, Computer Networking, Information System, Computer Architecture, Embedded System, Computer Security, Digital Forensic Human-Computer Interaction, Virtual/Augmented ...