Tanra : Jurnal Desain Komunikasi Visual Fakultas Seni dan Desain Universitas Negeri Makassar
Vol 8, No 1 (2021): Januari - April

GAME EDUKASI DUA DIMENSI PENGENALAN HEWAN BERDASARKAN CARA BERKEMBANGBIAKNYA

Ngakan Putu Darma Yasa (STMIK STIKOM INDONESIA DENPASAR)
Ni Kadek Nita Noviani Pande (STMIK STIKOM INDONESIA DENPASAR)



Article Info

Publish Date
21 Apr 2021

Abstract

This research aims to produce learning media in the form of educational games. This educational game can be filled with learning content needed by children so as to provide new learning alternatives. The stages in this research start from collecting data by observation method, interview, documentation and literature. Game design through several stages, namely pre-production, production and post-production. Educational games designed to contain animal recognition materials based on how to breed. Animals featured in the game are animals that are often found everyday such as chickens, rabbits and elephants. Desktop-based educational games mean they can only be played on a computer. 

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Journal Info

Abbrev

tanra

Publisher

Subject

Arts

Description

Jurnal TANRA ini diterbitkan 3 kali diterbitkan untuk mengembangkan keilmuan dan keprofesian desain komunikasi visual dengan segala aspek keilmuannya. Desain komunikasi visual, desain komunikasi visual dan komunikasi, desain komunikasi visual dan teknologi informasi. Artikel yang dikelola dengan ...