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Pengembangan Modul Mata Kuliah Bahasa Indonesia dI Stimik Stikom Indonesia Berbasis Proyek Ni Kadek Nita Noviani Pande; Ida Bagus Putrayasa; I Made Sutama
Equilibrium: Jurnal Pendidikan Vol 8, No 2 (2020): EQUILIBRIUM JURNAL PENDIDIKAN
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (456.522 KB) | DOI: 10.26618/equilibrium.v8i2.3315

Abstract

This research is a development research that aims to (1) describe the project-based Indonesian Language module, (2) describe the responses of content experts, module design experts, lecturers, students, and (3) describe the effectiveness of the module seen from student learning outcomes. The test subjects in this study were STMIK STIKOM Indonesia students. Data collection method used is questionnaire. Data were analyzed using qualitative descriptive and quantitative descriptive techniques. The results of the study are 1) project-based Indonesian language print modules, 2) the content expert's response states that the module is well qualified with a percentage level of 88.33% then module design experts obtain a percentage of 77.5%, the course lecturer states that the module is good to use obtained a percentage of 84.44% while the test responses of 3 students, 10 students and 30 students showed that the modules obtained percentages of 93.33%, 83.6%, and 82.93%, and 3) the effectiveness of project-based subject modules seen from the results Student learning is a significant difference between the average score of student learning outcomes before using project-based modules and after using project-based modules. 
GAME EDUKASI DUA DIMENSI PENGENALAN HEWAN BERDASARKAN CARA BERKEMBANGBIAKNYA Ngakan Putu Darma Yasa; Ni Kadek Nita Noviani Pande
TANRA: Jurnal Desain Komunikasi Visual Fakultas Seni dan Desain Universitas Negeri Makassar Vol 8, No 1 (2021): Januari - April
Publisher : Universitas Negeri makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/tanra.v8i1.19736

Abstract

This research aims to produce learning media in the form of educational games. This educational game can be filled with learning content needed by children so as to provide new learning alternatives. The stages in this research start from collecting data by observation method, interview, documentation and literature. Game design through several stages, namely pre-production, production and post-production. Educational games designed to contain animal recognition materials based on how to breed. Animals featured in the game are animals that are often found everyday such as chickens, rabbits and elephants. Desktop-based educational games mean they can only be played on a computer. 
Kajian Pragmatik Mengenai Tindak Tutur Bahasa Indonesia Dalam Unggahan Media Sosial Instagram @halostiki Ni Kadek Nita Noviani Pande; Nyoman Artana
ALFABETA: Jurnal Bahasa, Sastra, dan Pembelajarannya Vol 3 No 1 (2020): ALFABETA: Jurnal Bahasa, Sastra, dan Pembelajarannya
Publisher : linguistic, literature, and teaching

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (649.571 KB) | DOI: 10.33503/alfabeta.v3i1.766

Abstract

Penelitian ini bertujuan untuk mendeskripsikan jenis tindak tutur dalam unggahan Instagram @halostiki. Jenis penelitian yang digunakan adalah penelitian kualitiatif. Takarir atau keterangan tertulis dalam unggahan instagram @halostiki merupakan sumber data dalam penelitian ini. Data berupa tindak tutur lokusi, tindak tutur ilokusi dan tindak tutur perlokusi yang menjadi fokus penelitian ini. Teknik dokumentasi, baca, simak dan catat merupakan teknik dalam mengmpulkan data dalam penelitian ini. Hasil penelitian memaparkan jenis tindak tutur lokusi, tindak tutur ilokusi dan tindak tutur perlokusi yang ditemukan.
Campur Kode Kebahasaan dalam Lagu “JPDA” Krisna Purpa (KIS Band) Ni Kadek Nita Noviani Pande
Journal of Music Science, Technology, and Industry Vol. 3 No. 2 (2020)
Publisher : Institut Seni Indonesia Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (304.57 KB) | DOI: 10.31091/jomsti.v3i2.1155

Abstract

Purpose: The purpose of this study is to describe the form, type, and function of the use of code mixing and the factors that influence the occurrence of code mixing in the lyrics of a Balinese pop song titled “JPDA” (Jauh Pandang dari Hati) written by Krisna Purpa in KIS Band’s album titled Story of Me (2013). Research methods: As a scientific work, this study uses a qualitative research as a base for writing the article.Results and discussion: The use of mixed codes is in the form of words, phrases, baster, word repetition, and clauses, description of the type of inner code-mixing outer code mixing. The factors that influence the occurrence mix the code in the song. Implication: Code mixing is the mixing of elements of a foreign language or regional language into the structure of the main language.
Pelatihan Penggunaan Sosial Media Pada Usaha Pande Besi di Desa Kedisan–Gianyar Ni Kadek Nita Noviani Pande; Christina Purnama Yanti; Komang Redy Winatha; Ni Luh Wiwik Sri Rahayu Ginantra
JPM: Jurnal Pengabdian Masyarakat Vol. 1 No. 2 (2020): Nopember 2020
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Balinese handicrafts are also a worldwide attraction. For example, handicrafts from wood carvings, paintings, endek fabrics, keris, gamelan, copper, gold, silver, and many more. Keris and gambelan in Bali are generally made by the Pande people or you can say Soroh Pande and the manufacturing process is done in a Prapen. Prapen is always identified with cheer pande, apart from being a place for people to do their swadharma, namely memande. Prapen itself is very important for the Pande people not only as their identity as a Pande but also as a livelihood for Pande residents to work which has been passed down by their ancestors from generation to generation. In Kedisan Kaja Village, Tegalalang District, Gianyar Regency, there is a Small and Medium Enterprise (UKM) group that is engaged in memande. The business that has been going on for years only uses a pre-order system (making when there is an order). Based on the results of the interview, the main problems experienced by the partners, namely (1) their knowledge of product marketing is still very limited, and (2) they do not have a storage place for memande completeness. The purpose of this PKM is to increase the understanding and skills of partners in the form of product marketing techniques. The method used in achieving this goal is the use of technology by holding training on the use of Instagram and Facebook social media to improve marketing so that craftsmen can market their handicrafts on social media independently and be able to increase sales
Interactive Multimedia Design To Recognize Properties Of Objects Using The ADDIE Method Desak Made Dwi Utami Putra; Aniek Suryanti Kusuma; Ayu Gede Willdahlia; Ni Kadek Nita Noviani Pande; Ika Amellia Rizanty
Jurnal Mantik Vol. 6 No. 1 (2022): May: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.v6i1.2562

Abstract

Natural Sciences is a compulsory subject at SDN 24 Dauh Puri which is theoretical subject, but teachers are required to provide real examples to easily understand. While material properties of objects are difficult to practice, and teachers only provide explanations without examples. This causes students become less understanding and bored with the material properties of objects. So we need to design an interactive multimedia using ADDIE method that serves to visualize the material properties of objects with examples so that students can understand more easily. The results of the system test questionnaire showed that 90.63% of students liked this learning media, 91.64% of students liked the pictures on this learning media, 91.13% of students liked the color in this learning media, 82.53% of students said they could use the media. In this learning, 96% of students know the nature of air, 100% of students know what objects are soluble in water, 97% of students know how the shape changes due to the combustion process, 100% of students know what materials are not easily broken, 100% of students know the nature of the material. of wood, and 87% of students know the raw materials for making paper.
PELATIHAN BELAJAR MICROSOFT WORD MELALUI MEDIA PEMBELAJARAN POWER POINT DI SD NEGERI 2 SUMITA NI Kadek Nita Noviani Pande; Desak Made Dwi Utami Putra; Ni Made Suci Ariantini; Putu Satria Udyana Putra; Ni Luh Ade Dinda Dharma Yanti
Jurnal Widya Laksmi: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 1 (2023): Jurnal WIDYA LAKSMI (Jurnal Pengabdian Kepada Masyarakat)
Publisher : Yayasan Lavandaia Dharma Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59458/jwl.v3i1.52

Abstract

Teknologi mungkin sudah tak asing lagi bagi berbagai kalangan usia. Salah satu komponen teknologi yang paling terkenal adalah Microsoft Word. Microsoft word merupakan salah satu aplikasi atau perangkat lunak pengelola kata untuk membuat dokumen dan sejenisnya. Aplikasi ini sangat populer dan banyak digunakan oleh masyarakat di seluruh dunia untuk membantu pekerjaan, belajar dan masih banyak lagi.Di zaman modern seperti sekarang ini, anak-anak sudah pandai menggunakan gadget atau handphone seperti halnya anak-anak di Desa Sumita. Namun, kebanyakan anak-anak menggunakan handphone hanya untuk bermain game atau bermain media sosial saja. Untuk itu, diperlukan pengetahuan bagi anak-anak khususnya Sekolah Dasar mengenai salah satu aplikasi yang sangat berguna bagi mereka di masa depan yakni Microsoft Word. Maka dari itu KKNT INSTIKI memiliki tujuan mengadakan bimbingan belajar Microsoft word menggunakan media pembelajaran power point di SDN 2 Sumita,yang dimana hasil dari pembelajaran ini akan berdampak baik untuk siswa-siswi SD N 2 Sumita seperti contohnya anak-anak bisa mengikuti perlombaan IT antar sekolah untuk anak-anak SD,dan juga anak-anak bisa mengikuti ANBK dengan baik karena sebelumnya TIM KKNT INSTIKI tidak hanya mengajarkan Microsoft Word,TIM juga mengajarkan bagaimana cara membuka aplikasi di laptop,belajar mengenai penggunaan keyboard,mouse dan kursor dan juga pembelajaran ini sangat bermanfaat saat mereka akan naik ke jenjang Sekolah Menengah Keatas karena mereka sudah memiliki dasar penggunakan Microsoft Word. Atau bisa juga dikatakan bahwa tim membantu anak-anak dalam meningkatkan pengetahuan mengenai komputer.
Indonesian National Security During Pandemic Ni Kadek Nita Noviani Pande; Ayu Gde Chrisna Udayanie
Journal of Digital Law and Policy Vol. 2 No. 2 (2023): Journal of Digital Law and Policy - January 2023
Publisher : Catuspata

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (369.178 KB) | DOI: 10.58982/jdlp.v2i2.311

Abstract

The background of this article is based on national security issues during the Covid-19 pandemic. Coronavirus diseases-2019 or known as COVID-19 originated in the city of Wuhan, Hubei Province, China. The virus first appeared at the end of 2019. Its spread is very fast and has plagued almost all countries in the world, including Indonesia. COVID-19 has an impact on all sectors, the economy, the tourism industry, agriculture, education, health services, security and defense, and many more. The research method used in this study using qualitative research. Data was obtained through previous research in the form of books, journals, scientific articles, and news from official websites. The results of this study indicate that the concept of national security contained in the state constitution is urgent to be presented.
SISTEM PENDUKUNG KEPUTUSAN PENILAIAN KINERJA GURU SDN 5 YEHEMBANG KAUH DENGAN MENGGUNAKAN METODE ANALYTICAL HIERARCHY PROCESS Ni Made Putri Widiantari; Desak Made Dwi Utami Putra; Ni Kadek Nita Noviani Pande
JuSiTik : Jurnal Sistem dan Teknologi Informasi Komunikasi Vol. 6 No. 2 (2023): Jurnal Sistem dan Teknologi Informasi Komunikasi
Publisher : Universitas Katolik Musi Charitas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32524/jusitik.v6i2.962

Abstract

Teacher Performance Assessment is an assessment that is carried out on each of the main tasks of the teacher which aims to develop his career, position and rank. SD Negeri 5 Yehembang Kauh evaluates teachers every semester to determine which teachers will receive awards as a form of appreciation for their hard work in providing the best for the institution. In the selection process, SD Negeri 5 Yehembang Kauh is still carrying out the selection process manually by giving an assessment of each teacher. The grades will then be recapitulated and then input into an excel file. Based on the current assessment system, of course, it is less efficient in assessing each teacher. To assist the process of assessing teacher performance at SD Negeri 5 Yehembang Kauh a Decision Support System (SPK) is used. The Teacher Performance Assessment Decision Support System is built on a website and the process of calculating the selection results uses the Analytical Hierarchy Process (AHP) method based on criteria taken from the elements of work behavior assessment. The criteria used are Service Orientation, Integrity, Commitment, Discipline, Cooperation, and Leadership. The Decision Support System produced in this study can display teacher ratings according to the assessment carried out using the Analytical Hierarchy Process (AHP) method.
PKM Pelatihan dan Penyuluhan Protokol Kesehatan PKK Desa Bunutin Komang Redy Winatha; Ni Luh Wiwik Sri Rahayu Ginantra; Christina Purnama Yanti; Ni Kadek Nita Noviani Pande
Journal of Social Work and Empowerment Vol 1 No 1 (2021): Journal of Social Work and Empowerment - September 2021
Publisher : Yayasan Sinergi Widya Nusantara (Sidyanusa)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Peran lingkungan keluarga melalui kelompok PKK dalam menerapkan tatanan new normal/kehidupan baru sangat perlu dilakukan. Namun penerapan protokol kesehatan pada tatanan new normal ini belum dipahami dengan benar oleh masyarakat. Hal ini tampak pada hasil observasi yang dilakukan di Desa Bunutin Bangli, dimana masyarakat belum memiliki sanitasi protokol kesehatan. Melihat permasalahan tersebut maka perlu dilakukan penyuluhan dan sosialisasi tentang protokol kesehatan melibatkan narasumber dari praktisi kesehatan sehingga dapat memberikan pengetahuan yang baik kepada kelompok masyarakat melalui kelompok penggerak PKK Desa Bunutin. Tujuan dari PKM ini memberikan pengetahuan kepada masyarakat Desa Bunutin tentang contoh penerapan protokol kesehatan yang baik dan benar dimasa pandemi. Gambaran umum kegiatan ini yakni memberikan penyuluhan tentang pentinnya protokol kesehatan, praktik pembuatan sabun cuci tangan cair, hand sanitizer, desinfektan dan pengemasan produk yang dihasilkan. Luaran yang dihasilkan dari kegiatan ini yakni pemahaman masyarakat kelompok penggerak PKK Desa Bunutin terhadap penerapan protokol kesehatan dalam kehidupan sehari-hari meningkat, terpenuhinya fasilitas sanitasi kesehatan tiap keluarga di Desa Bunutin Bangli, serta masyarakat memiliki keterampilan mandiri dalam membuat sabun cuci tangan.