CITRAWIRA : JOURNAL OF ADVERTISING AND VISUAL COMMUNICATION
Vol 2, No 1 (2021)

Papan Permainan Puzzle Sebagai Media Pembelajaran Aksara Jawa Pada Anak Usia Dini

Ahmad Ghazali (Institut Seni Indonesia Surakarta)
Dhevin Kawistoro Ngabekti (Institut Seni Indonesia)
Nanda Putri Andriani (Institut Seni Indonesia Surakarta)



Article Info

Publish Date
12 Jun 2021

Abstract

Javanese, one of more than 300 languages in Indonesia. In order to understand the legacy of our ancestors, the role of the Javanese script is quite significant so it is important to learn and understand. At this time, the interest of early childhood in Indonesian culture is starting to decrease and it can cause Indonesian culture to be abandoned. The low level of ability to read and write Javanese script is due to several factors, namely, interest, teachers, learning methods, and learning media facilities and infrastructure. Applying the Javanese script learning method from an early age using the puzzle game media, it is hoped that future generations will be able to master it and be able to preserve the cultures of this beloved country. The research method chosen is descriptive qualitative by collecting data through a literature study process where data collection comes from books and documents related to the discussion of this article.

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Journal Info

Abbrev

citrawira

Publisher

Subject

Languange, Linguistic, Communication & Media Social Sciences Other

Description

Fokus utama jurnal ini adalah untuk mempromosikan forum diskusi secara akademik global dan pertukaran interdisipliner maupun multidisiplin keilmuan dari para cendekiawan peneliti yang mengeksplorasi topik pada permasalahan periklanan dan komunikasi visual. Serial ini akan mendorong inovasi dan ...