Melek IT: Information Technology Journal
Vol. 1 No. 1 (2015): Melek IT : Information Technology Journal

Metrik Ergonomi Untuk Produk Perangkat Lunak Permainan Pada Aspek Kenyamanan

Arif Susanto (Unknown)
Daniel Oranova Siahaan (Unknown)



Article Info

Publish Date
30 Jun 2015

Abstract

It is inevitable that humans have a limited ability to interact with a product or technology that is made. Limitations on the human body is the reason the importance of ergonomic aspects need to be implemented in the design of a product. In the field of information technology, research-related metric ergonomics of a product has been focused on hardware products, such as mouse, monitor and keyboard. This study builds a metric measurement of ergonomic comfort aspect to the game software products. This study primarily consists of several steps. First, an analysis of ergonomic aspects in comfort. Second, these aspects are mapped into the attributes that exist in software quality models like McCall, Boehm and ISO 9126/25010. Third, the preparation of ergonomics metrics based on an analysis of the test results in previous stages. Attributes that are considered relevant as a reference for the testing of the game software. Game software predetermined expert / expert tested the user directly to the start of the installation process until the stage play of the game software. From the analysis of the proposed ergonomics testing metrics, generated 11 software attributes offline games based desktop that can characterize whether a software-based desktop offline games comfortable or not.

Copyrights © 2015






Journal Info

Abbrev

melekit

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Electrical & Electronics Engineering Engineering Industrial & Manufacturing Engineering

Description

The Journal invites original articles and not simultaneously submitted to another journal or conference. The whole spectrum of Information Technology is welcome, which includes, but is not limited to Information System in Application, Machine Learning & Soft Computing, Multimedia & Game Technology, ...