PROJECT (Professional Journal of English Education)
Vol 5, No 2 (2022): VOLUME 5 NUMBER 2, MARCH 2022

STUDENTS’ PERSPECTIVE AND EXPERIENCE TOWARD LEARNING VOCABULARY USING MOBILE GAME

Galih Jodi Lazarurizqi (University of Singaperbangsa Karawang)
Maman Suryaman (University of Singaperbangsa Karawang)



Article Info

Publish Date
07 Mar 2022

Abstract

The increasing of technology bring great impact to humans’ life, including education. Learning English is very important this day, to be able fluent in English students need to learn vocabulary. Students face difficulty when they memorizing and defining vocabulary because there is a huge number of vocabulary, and the process of learning is boring. Mobile games can help students to learn vocabulary more interestingly. This study aims to investigate students' perspectives about learning vocabulary using a mobile game. The method used thematic data analysis from Braun & Clark. As a result student’ has positive preception and expereience about learning media to learn English vocabulary, the challenges that students face, when they learn using a mobile game, is the distraction of social media. Keywords:  Mobile Games, Vocabulary Learning

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Journal Info

Abbrev

project

Publisher

Subject

Languange, Linguistic, Communication & Media

Description

Focus PROJECT (Professional Journal of English Education) is a media for diseminating the result of research about language and education in English Education. Scope PROJECT (Professional Journal of English Education) publishes the research article in language, and education in English Education. ...