Jurnal Abdi Insani
Vol 9 No 1 (2022): Jurnal Abdi Insani

PELATIHAN PENGGUNAAN PLATFORM GAMIFIKASI EDUKATIF GUNA PENGUATAN PENDIDIKAN DI ERA PANDEMI COVID 19 BAGI GURU SEKOLAH DASAR DAN MENENGAH DI KOTA DEPOK

Yuyun Khairunisa (Program Studi Teknologi Permainan, Politeknik Negeri Media Kreatif)
Yeni Nurhasanah (Program Studi Teknologi Permainan, Politeknik Negeri Media Kreatif)
Sari Setyaning Tyas (Program Studi Teknologi Permainan, Politeknik Negeri Media Kreatif)
Septia Ardiani (Program Studi Teknologi Permainan, Politeknik Negeri Media Kreatif)
Handika Dany Rahmayanti (Program Studi Teknologi Permainan, Politeknik Negeri Media Kreatif)



Article Info

Publish Date
30 Mar 2022

Abstract

The use of distance learning technology (e-learning) needs to be addressed so that learning objectives can be achieved effectively even though the activities are not carried out face-to-face in the classroom. One way to increase the focus and interest of students in learning activities is the use of elements in games in e-learning learning media or also known as gamification. Most of the gamification platforms are licensed or paid, so Teachers have to pay extra. The solution to this problem is to provide teachers with training and mentoring on the use of the online gamification platform where the application is free and simple to use. The purpose of this community service activity is to introduce and improve the digital competence of teachers and educators in using online gamification platforms (on the network) as a learning medium. The method used in service activities is the method of training and mentoring. The results of this community service activity are in the form of stages of making learning media using the wordwall.net gamification platform, namely opening the wordwall.net page, selecting Sign Up, setting up myActivities display, making Maze Chase, and evaluating/viewing student work. The conclusion of this activity is the increase in the digital skills of the activity participants, game and quiz-based learning media products, as well as practical guidebooks for using the gamification platform. The material presented is useful for teachers and educators in preparing digital teaching materials based on games and quizzes.

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Journal Info

Abbrev

jurnal

Publisher

Subject

Agriculture, Biological Sciences & Forestry Civil Engineering, Building, Construction & Architecture Computer Science & IT Economics, Econometrics & Finance Education Engineering Environmental Science Health Professions Languange, Linguistic, Communication & Media Law, Crime, Criminology & Criminal Justice Mathematics

Description

Jurnal Abdi Insani adalah jurnal ilmiah yang berisi hasil pelaksanaan kegiatan pengabdian kepada masyarakat. Jurnal ini diharapkan berfungsi sebagai alat komunikasi ilmiah sehingga dapat menginspirasi pelaksanaan kegiatan pengabdian kepada masyarakat yang lebih ...