Jurnal Ilmiah Teknik Mesin, Elektro dan Komputer (JURITEK)
Vol 2 No 1 (2022): Maret, Jurnal Ilmiah Teknik Mesin, Elektro dan Komputer

GAME EDUKASI GRAMMAR BAHASA INGGRIS BERBASIS ANDROID DENGAN METODE COMPUTER ASSISTED LEARNING

Ardien Bahtiar Rofiq (Komputer Grafis Universitas STEKOM)
Fitro Nur Hakim (Universitas STEKOM)



Article Info

Publish Date
02 Mar 2022

Abstract

The development of technology in the current era of globalization, is quite rapid. Along with the development of technology in the education sector, several learning products and materials have been widely produced and become daily consumption for educators and learners with various versions. Educational games are one of the learning support media used to help students in learning English material, especially in passive voice materials in a fun way. This research aims to create a valid educational game applications with the application of android-based interactive quizzes for class XII MA NU Al Hikmah. The concept chosen as an educational game is to provide missions that must be completed in the game, design the difficulty of each level in the game, provide material explanations about passive voice, the differences in grammar, and evaluations in the form of passive voice questions. This research uses research and development methods or Research and Development, using 6 out of 10 research stages. Data collection is done using observations, interviews and questionnaires. The software used in this study is CorelDRAW, Adobe Audition, After Effect, Adobe Premiere, and Unity 3D.

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Journal Info

Abbrev

JURITEK

Publisher

Subject

Computer Science & IT Control & Systems Engineering Electrical & Electronics Engineering

Description

Jurnal Imliah Teknik Mesin, Elektro dan Komputer merupakan jurnal ilmiah yang menyajikan artikel orisinal tentang pengetahuan dan informasi riset atau aplikasi riset dan pengembangan terkini dalam bidang teknologi. Ruang lingkup Jurnal Juritek meliputi bidang Informatika, Teknik Mesin, Teknik ...