Kharisma Tech
Vol 13 No 1 (2018): Jurnal KHARISMA Tech

PEMANFAATAN AUGMENTED REALITY SEBAGAI TOMBOL VIRTUAL UNTUK MELATIH DAYA INGAT SISWA TK

Olivia Suryanto Jao (STMIK KHARISMA Makassar)
Abdul Munir S. (STMIK KHARISMA Makassar)
Hamdan Arfandy (STMIK KHARISMA Makassar)



Article Info

Publish Date
30 Mar 2018

Abstract

This research is motivated children’s ability in remembering, is the augmented reality as a virtual button can be used or not. The method used is descriptive method. The experiment was done 3 times, result of first experiment calculation indicates average student’s memory on the indicator undeveloped 20%, began to develop 40%, evolve as expected 0%, and evolve very good 40%. Second experiment undeveloped 0%, began to develop 20%, evolve as expected 40%, and evolve very good 40%. The third experiment shows undeveloped 0%, began to develop 0%, evolve as expected 20%, and evolve very good 80%. Based on the data that has been obtained, showing that there is an increase ability memory.

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Journal Info

Abbrev

kharismatech

Publisher

Subject

Computer Science & IT Engineering

Description

Jurnal Ilmu Komputer merupakan jurnal yang menampung hasil penelitian di bidang informatika dan sistem informasi, mencakup : - Sistem Informasi - Informatika - Teknologi Informasi - Ilmu Komputer - Software ...