Jurnal Dimensi DKV Seni Rupa dan Desain
Vol. 6 No. 2 (2021): Jurnal Dimensi DKV Seni Rupa dan Desain

PSIKOLOGIS PADA GAMERS KETIKA MEMAINKAN SURVIVAL HORROR GAME “DREADOUT”

Alika Salsabila Marwanto (Unknown)
Wegig Murwonugroho (Unknown)



Article Info

Publish Date
12 Oct 2021

Abstract

Abstract Psychology of Players When Playing the Survival Horror Game “DreadOut”. The purpose of this study was to find out psychologically on players when playing the survival horror game “DreadOut” based on the level of fear that existed at each stage. This game can only be played by single player or one player. When the player plays the “DreadOut” game, in some parts of the scene there will be something that makes the player feel curious, afraid, and surprised. In the scene that creates a kind of fear that will be felt, because there are also background places, characters, background music and sound effects. support in every scene. The most important thing is the concept of the story in the game “DreadOut” which will make this game have its own identity and characteristics. In the game “DreadOut” also has rules of the game, such as solving puzzles, doing something to get to the next level, helping spirits and others. The above makes the game “DreadOut” complete the creepy atmosphere. Each scene and level have different level of horror, and has a level of difficulty that is increasingly challenging for the players. Therefore, research was conducted on which parts of the scene and levels will make the players feel a scary sensation when playing the game “DreadOut”Keywords: psychological gamers, horror game elements, survival horror games, fear level AbstrakPsikologis pada Pemain Ketika Memainkan Survival Horror Game “DreadOut”. Tujuan penelitian ini adalah untuk mengetahui kondisi psikologis pada pemain ketika memainkan survival horror game “DreadOut” bedasarkan level ketakutan yang ada di setiap tahapannya. Game ini hanya dapat dimainkan oleh single player atau satu pemain. Pada saat Pemain memainkan game “DreadOut”, di beberapa bagian scene akan ada yang membuat pemain merasa penasaran, takut, dan kaget. Pada scene tertentu membuat macam ketakutan yang akan dirasakan, karena adanya juga latar tempat, karakter, background music dan sound effect yang mendukung di setiap scene. Hal yang paling penting adalah konsep cerita pada game “DreadOut” yang membuat game ini memiliki identitas dan ciri khas tersendiri. Game “DreadOut” memiliki aturan main, seperti memecahkan teka-teki, mengerjakan sesuatu untuk bisa ke level selanjutnya, menolong arwah dan lain-lain. Hal di atas membuat game “DreadOut” memiliki suasana menyeramkan. Setiap scene dan level memiliki tingkat keseraman yang berbeda-beda, dan memiliki tingkat kesulitan yang semakin menantang untung para pemainnya. Maka dari itu, dilakukannya penelitian mengenai di bagian scene dan level mana saja yang akan membuat para pemain merasakan sensasi menyeramkan ketika memainkan game “DreadOut”.                                                                           Kata kunci:  elemen-elemen horror game, desain game horror, psikologi

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Journal Info

Abbrev

seni

Publisher

Subject

Arts Humanities Social Sciences

Description

Jurnal Dimensi DKV Seni Rupa dan Desain was published by Faculty of Art and Design Trisakti University in 2016. This journal is published regularly 2 (two) times a year, every April and October. Articles in Jurnal Dimensi DKV Seni Rupa dan Desain include knowledge, studies, research, intellectual ...