Jurnal Informatika Terpadu
Vol 8 No 2 (2022): September, 2022

Game Edukasi Ilmu Tajwid berbasis Android menggunakan Metode ADDIE untuk Meningkatkan Minat Belajar Siswa

Akhyanto Akhyanto (STMIK IKMI Cirebon)
Nana Suarna (STMIK IKMI Cirebon)
Ade Irma Purnamasari (STMIK IKMI Cirebon)



Article Info

Publish Date
30 Sep 2022

Abstract

The rapid development of technology, especially mobile phones, has a considerable impact, including in the school education environment. Children at the Madrasah Ibtidaiyah level are particularly vulnerable to the influence of these technological advances. The Quran is a guide for Muslims in various parts of the world. The way to read the Quran can be learned in tajweed learning. The learning process of tajweed at the Madrasah Ibtidaiyah level currently uses textbooks, explains the material, gives examples, and gives practice questions to students, which seem monotonous and make children bored to participate in learning activities. This study aims to develop an interactive and new-looking learning media to increase students' interest in learning tajweed. This study used the Research and Development version of the ADDIE model with five stages: Analysis, Design, Development, Implementation, and Evaluation. The ADDIE method has a systematic structure and steps that are simple and easy to learn. This research resulted in a learning media in the form of a tajweed educational game with the results of the respondent's achievement level test of 81.3% with a suitable category so that the game application can be used in Madrasah Ibtidaiyah.

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Journal Info

Abbrev

jit

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Education

Description

Jurnal Informatika Terpadu memuat jurnal ilmiah di bidang Ilmu Komputer, Sistem Informasi dan Teknik Informatika. Jurnal Informatika Terpadu diterbitkan oleh LPPM STT Nurul Fikri dengan periode dua kali dalam setahun, yakni pada bulan Maret dan ...