Vol 14 No 2-c (2022): Jupiter Edisi Oktober 2022

Jelajah Habitat Binatang Virtual Berbasis Augmented Reality dengan Metode Markerless: Animal Habitats Augmented Reality-Based Virtual Roaming with Markerless Method

Muhammad Malik Ibrahim (Universitas Pendidikan Indonesia)
Ayung Candra Padmasari (Universitas Pendidikan Indonesia)

Article Info

Publish Date
16 Feb 2023


Augmented Reality-based applications usually use markers as markers to store objects. However, there is a cutting-edge technology called markerless which is new in the world of Augmented Reality. This study uses SLDC with the waterfall method. As a result, making Augmented Reality-based applications using Adobe Illustrator, Blender, Unity and Vuforia applications. In addition, this application is very efficient and makes it easy for users to enjoy the view of the virtual world and the real world at the same time. Keywords—3-5keywords, Augmented Reality, Education Application, Android

Copyrights © 2022

Journal Info





Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management Electrical & Electronics Engineering Industrial & Manufacturing Engineering Library & Information Science


Tentang Jurnal Ini Fokus dan Ruang Lingkup Bidang kajian yang dapat dimuat pada jurnal Jupiter meliputi dan tidak terbatas pada: Mobile Computing Image Processing Computer Graphic Artificial Intelligence Information Retrieval Computer Vision Algorithm & Complexity Data Mining Information System ...