KALAMATIKA Jurnal Pendidikan Matematika
Vol 7 No 2 (2022): KALAMATIKA November 2022

DEVELOPING INTERACTIVE LEARNING MEDIA BASED ON ADOBE ANIMATE APPLICATIONS FOR GEOMETRY TRANSFORMATION

Baihaki Baihaki (Universitas Muhammadiyah Banjarmasin)
Soraya Djamilah (Universitas Muhammadiyah Banjarmasin)
Ahmad Lazwardi (Universitas Muhammadiyah Banjarmasin)



Article Info

Publish Date
30 Nov 2022

Abstract

Some mathematical material will be challenging to understand without learning media, primarily topics that requires visualization, such as geometric transformations. This study aims to describe the process of developing interactive learning media based on the Adobe Animate application of geometry transformation. It also describes the validity and practicality of the developed learning media. This type of research is research and development. The product developed was an interactive learning media application on geometry transformation material created using Adobe Animate. The development model used was the Multimedia Development Life Cycle (MDLC), consisting of six stages: concept, design, collection of materials, manufacture, testing, and distribution. The research found that the interactive learning media developed were fairly valid (80.12%), with a high level of practicality (4.19). Overall, the learning media developed is feasible to be used in the learning process or as a means of independent learning for students of geometry transformation.

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Journal Info

Abbrev

kmk

Publisher

Subject

Education Mathematics

Description

Jurnal KALAMATIKA merupakan jurnal di bawah naungan Program Studi Pendidikan Matematika dan dipublikasikan oleh Universitas Muhammadiyah Prof. DR. HAMKA. Jurnal terdaftar dengan E-ISSN: 2527-5607 & P-ISSN: 2527-5615. Jurnal KALAMATIKA mempublikasikan naskah-naskah artikel ilmiah dalam cakupan bidang ...