Jurnal Teknoinfo
Vol 17, No 1 (2023): Vol 17, No 1 (2023): JANUARI

IMPLEMENTASI MIT APP INVENTOR DALAM GAME MENGENAL HURUF BERBASIS ANDROID

Iin Marliana (Universitas Mitra Indonesia)
Ahmad Ikhwan (Universitas Mitra Indonesia)
Teuku Muhammad Fawaati (Universitas Mitra Indonesia)



Article Info

Publish Date
01 Jan 2023

Abstract

A game or game is something that can be played by having rules so that there is a winning and losing result, usually the game is a context that is not serious or for self-entertainment. Learning to recognize letters is one of the most important milestones in a child's development because it is the first step in learning to read and write. The game was made using the MIT App Inventor so that this game can be used on cellphones or smartphones, with the aim of this educational game not only for mere entertainment but with games we can also learn, so with educational games like this we can increase interest in learning. From the results obtained the conclusion is that this application can help respondents to learn to recognize letters. Based on the results of the recapitulation of the 5 test criteria that have been carried out, the results show that the number of answers from the respondents has a value of 100% according to the system functionality test using black box testing.

Copyrights © 2023






Journal Info

Abbrev

teknoinfo

Publisher

Subject

Computer Science & IT

Description

Jurnal Teknoinfo is a peer-reviewed scientific Open Access journal that published by Universitas Teknokrat Indonesia. This Journal is built with the aim to expand and create innovation concepts, theories, paradigms, perspectives and methodologies in the sciences of Informatics Engineering. The ...