Jurnal Bahasa Lingua Scientia
Vol 13 No 2 (2021)

GAMIFICATION OF DUOLINGO IN RISING STUDENT’S ENGLISH LANGUAGE LEARNING MOTIVATION

sausan nafis amin (IAIN TULUNGAGUNG)



Article Info

Publish Date
05 Nov 2021

Abstract

This study aims to identify students' motivation in learning English through the Duolingo application, its effects, and what makes it different from conventional learning. The Duolingo application is free language acquisition and education for the world. The term acquisition itself is interpreted differently by language researchers. Some researchers distinguish between obtaining and learning. On the other hand, other researchers consider the term to be the same. In this study, researchers refer to the idea that they are the same. In conducting this research, researchers used case studies to analyze data. The researchers were selected five students of second-grade SMK Ngunut 1 Tulungagung who play of Duolingo application to get their second language motivation. Data was collected by direct observation and in-depth interviews with subjects who had two learning language experiences such as books and learning applications. The reason why choosing games as a factor in improving English learning in this study is because games have become one of the results of the development of popular technology in the community.

Copyrights © 2021






Journal Info

Abbrev

ls

Publisher

Subject

Languange, Linguistic, Communication & Media

Description

Lingua Scientia Language Journal (JBLS) is an OJS-based language journal (Open Journal System) containing of high quality articles published by Center for Language Development of IAIN Tulungagung in June and November each year. Lingua Scientia Language Journal which has a printed ISSN 2086-1753 and ...