Asaatidzah Jurnal Ilmiah Pendidikan Agama Islam
Vol 2 No 1 (2022): Volume 2, Nomor 1, Juni 2022

MODEL PEMBELAJARAN MENYENANGKAN DAN EFEKTIF DENGAN PENGGUNAAN GAME PENDIDIKAN AGAMA ISLAM PADA MASA PTMT

Rizal Dalil (SMPN 1 Kota Bogor)
Annur Safarnaa (Kanwil Kemenag Provinsi Jawa Barat)



Article Info

Publish Date
18 Aug 2022

Abstract

The outraging of COVID-19 pandemic for this nearly two years has had a profound impact on the education section.   Based on the problem above, the Ministry of Education  issued a limited Face-to-Face Learning (PTMT) policy during the pandemic to prevent learning loss. Ironically, there are still many students who often do not take lessons due to a lack of motivation as a result of the pandemic. This lack of learning motivation will certainly  affect student's achievement greatly. Therefore, the authors feel challenged to design a fun and effective learning model during the PTMT period by using learning games which are expected to increase students' motivation and learning achievement in learning Islamic Religion and Character Education (PAI and BP). Best practice in class VII-E of SMPN 1 Bogor City is implemented with a hybrid learning model, which is conducting offline and online teaching at the same time. Based on the results of this study, it can be concluded that there is a significant positive effect between the use of PAI and BP games on students' motivation and learning achievement. The results of this study are expected to be an inspiration for teachers to be more creative and innovative so that PAI and BP learning will be more fun and effective.

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Journal Info

Abbrev

asaatidzah

Publisher

Subject

Education Other

Description

Jurnal Asaatidzah memuat artikel ilmiah di lingkungan Guru PAI SMP Se-Jawa Barat yang berfokus pada isu Pendidikan Agama ...