SoCul: International Journal of Research in Social Cultural Issues
Vol. 2 No. 1 (2022): SoCul: International Journal of Research in Social Cultural Issues

MATCHING GAME TO ENRICH STUDENTS’ VOCABULARY ACHIEVEMENT: (A Study Conducted at SMP Negeri 1 Siau)

joykson haronis (unima)
Noldy Pelenkahu (Universitas Negeri Manado)
Ignatius J. C. Tuerah (Universitas Negeri Manado)



Article Info

Publish Date
19 May 2023

Abstract

This study is to prove whether the use of the Matching Game in teaching vocabulary can achieve students’ vocabulary or not. In doing this research, the writers use quantitative research through post-test only with an experimental group and a control group. The experimental class is taught in test after treatment and the control class is taught by conventional method. This study is conducted on students in the second grade of SMPN 2 East Siau. The sample is taken from one class of junior high school. After conducting research, it can be concluded that the use of Matching Games is very effective in improving a student's English vocabulary skills. It also further supports that the selection of appropriate and educational games greatly affects the output of each learner, of course, by taking into account demographic factors and the background of each student in order to increasingly provide games that match their interests.

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Journal Info

Abbrev

socul

Publisher

Subject

Arts Humanities Decision Sciences, Operations Research & Management Education Languange, Linguistic, Communication & Media Law, Crime, Criminology & Criminal Justice Social Sciences

Description

SoCul (ISSN:2798-4672 ) is a bimonthly journal aiming at facilitating and sharing the disseminations of research findings, elaboration of theories, methods, knowledge, social engineering and learning and outputs in terms of breakthroughs, innovations, best practices in terms of community service or ...