Pelita: Jurnal Pengabdian kepada Masyarakat
Vol. 2 No. 1 (2022): Pelita: Jurnal Pengabdian kepada Masyarakat

Penggunaan Media Pembelajaran Interaktif dan Games Kahoot pada Materi Limit di Masa New Normal

Isti Kamila (Universitas Pakuan)
Mulyati Mulyati (Universitas Pakuan)
Ani Andriyati (Universitas Pakuan)
Embay Rohaeti (Unknown)
Maya Widyastiti (Universitas Pakuan)



Article Info

Publish Date
30 Jan 2022

Abstract

The partner involved in this community service activity is MA Al Falak. The devotion is to provide limit material by using interactive learning media and kahoot games to give a positive influence on the mastery of the concept of limit students of MA Al Falak. The implementation of devotion to the SCHOOL MA Al Falak carried out three stages. First, the provision of pretest, materials and kahoot games. The second, divide the class into two groups to get intensive guidance from two students involved in this PKM. Third, review of the material and the provision of posttest. The results of the implementation of this devotion based on the results of descriptive statistical calculations, there was an increase in student learning outcomes that can be seen from the average student pretest score of only 34.35 then increased to 78.70.

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Journal Info

Abbrev

pelita

Publisher

Subject

Economics, Econometrics & Finance Education Languange, Linguistic, Communication & Media Law, Crime, Criminology & Criminal Justice Library & Information Science Social Sciences Other

Description

Pelita: Jurnal Pengabdian kepada Masyarakat dengan nomor ISSN 2775-0094 (online) adalah jurnal multidisiplin ilmiah yang diterbitkan oleh Perkumpulan Kualitama Edukatika Indonesia. Pelita: Jurnal Pengabdian kepada Masyarakat merupakan jurnal nasional yang memiliki fokus utama pada pengembangan ...