Techno: Jurnal Penelitian
Vol 12, No 1 (2023): TECHNO JURNAL PENELITIAN

Digital Game to Support the Effectiveness of Using Interactive e-Module on Vibration and Waves Concept (IeMVWC)

Saprudin Saprudin (Universitas Khairun)
Melwenti Sikti Januarsih (Universitas Khairun)
Nurdin Abdul Rahman (Universitas Khairun)
Rahmat Rizal (Universitas Siliwangi)



Article Info

Publish Date
30 May 2023

Abstract

Digital games have the potential to increase the effectiveness of using interactive e-modules. This development research aims to produce an interactive e-module on vibration and waves concept (IeMVWC) assisted by digital games, as well as investigate the impact of its use on student learning achievement. This development research follows the ADDIE stages (Analyze, Design, Develop, Implement, and Evaluate). The data collected in this study includes product validation data, learning achievement data, and student response data collected through validation sheets, multiple-choice questions, and questionnaires. The IeMVWC product assisted by digital games produced is declared very feasible for use in learning and effective in improving student learning achievement in vibration and wave learning.

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Journal Info

Abbrev

techno

Publisher

Subject

Agriculture, Biological Sciences & Forestry Biochemistry, Genetics & Molecular Biology Civil Engineering, Building, Construction & Architecture

Description

TECHNO: Jurnal Penelitian diterbitkan oleh Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Khairun, dua kali terbit dalam setahun dengan jumlah artikel dalam sekali terbit sebanyak 8 ...