AbstractThis study aims to determine the intensity of students in the Department of Islamic Education, University of Muhammadiyah Malang, especially students of 2017 and 2018 class in playing online games, and the effect on their religious observance. This study uses a quantitative approach with a sample of 52 students. The research data were collected using a questionnaire and analyzed using the correlation analysis product moment. The results showed that the majority of students played intensely online games. However, their intensity of playing online games did not have a significant effect on their religious observance. The results of the analysis with the product-moment indicates 0.206 <0.279 where rcount is lower than rtable. Keywords: Online Games, Religious Observance
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