AKSIOMA: Jurnal Program Studi Pendidikan Matematika
Vol 4, No 2 (2015): Juli-Desember 2015

PENERAPAN MODEL ACTIVE LEARNING PERMAINAN CARD SORT UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR MATEMATIKA SISWA KELAS IV SDN 05 METRO SELATAN

Muncarno, Muncarno ( FKIP Universitas Lampung)



Article Info

Publish Date
31 Dec 2015

Abstract

This research was motivated by the low activities and student learning outcomes on mathematics. The purpose of this research was to increase the activities and student learning outcomes on mathematics by applying the active learning model of card sort game. The method of this research was classroom action research that consist of planning, implementation, observation, and reflection. The instrument of data collection used was observation sheet and test questions. The technique of analysis data used were qualitative analysis and quantitative analysis. The results of this research showed that aplication of active learning model of card sort game on mathematics learning can increase the activities and student learning outcomes. It can be showed that students learning completeness reached 75%, the average activities of students in the first cycle were 59.80% and 78.39% in the second cycle with the increasing of 18.59%. The average student learning outcomes in the first cycle and the second cycle were 69.52 78.70, with an increase of 9.18.  Keywords:  ativities, card sort, results learning

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Journal Info

Abbrev

matematika

Publisher

Subject

Education Mathematics

Description

AKSIOMA JOURNAL, e-ISSN: 2442-5419, p-ISSN: 2089-8703 is an information container has scientific articles in the form of research, the study of literature, ideas, application of the theory, the study of critical analysis, and Islāmic studies in the field of science Mathematics Education. AKSIOMA ...