KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Vol. 8 No. 2 (2022): Kalbisiana

Perancangan Game Edukasi Kuis Alat Transportasi Menggunakan Aplikasi Unity

Putra Lintangasto (Institut Teknologi dan Bisnis Kalbis)
Yulia Ery Kurniawati (Institut Teknologi dan Bisnis Kalbis)



Article Info

Publish Date
26 Jul 2022

Abstract

The purpose of this research is to develop an educational game about transportations for kids on PC. It was developed as an educational medium for kids in learning transportations. The game developing method that is used is the Game Development Life Cycle (GDLC) which consists of six steps such as Initiation, Pre-Production, Production, Testing, Beta, and Release. In the Production stage, the software that is used was Unity with C# language. The result of black-box testing was all functions worked better. The result of the user experience test found that the game is difficult to be played by kids from Kindergarten to 2nd-grader and is more suitable to be played by upper than 2nd graders which has a different difficulty level than 2nd graders and below. The final result of this research is this educational game named TransportaKuis can be played by players through PC with Microsoft Windows OS.

Copyrights © 2022






Journal Info

Abbrev

kalbisiana

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Industrial & Manufacturing Engineering Social Sciences

Description

KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua ...