KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Vol. 8 No. 3 (2022): Kalbisiana

Perancangan Media Pembelajaran Pengenalan Keluarga Kudus untuk Anak-Anak Menggunakan Teknologi Augmented Reality Berbasis Android

Rainner Crasseus (Institut Teknologi dan Bisnis Kalbis)
Ester Lumba (Institut Teknologi dan Bisnis Kalbis)



Article Info

Publish Date
03 Oct 2022

Abstract

The purpose of this study is to create a learning media application for the introduction of the holy family for children using Augmented Reality technology. Augmented Reality is a developing technology, where users can see objects in three dimensions (3D). In this application method used is the Multimedia Development Life Cycle (MDLC) method which is a method of developing software in this application. This method has several stages, namely concept stage, design stage, material gathering stage, testing phase, and distribution stage. In designing this application also uses the Unity application and programmig language using the C# programming language. The results of this study is the application of learning media for the introduction of the holy family for children, namely detecting markers and displaying five holy family figures in the form of three-dimensional objects along with information from each of these figures, so they can increase children's insight and knowledge.

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Journal Info

Abbrev

kalbisiana

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Industrial & Manufacturing Engineering Social Sciences

Description

KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua ...