Journal of Education and Learning (EduLearn)
Vol 18, No 1: February 2024

The role of gamification implementation in improving quality and intention in software engineering learning

Tri Wahyuningsih (Doctoral Program of Computer Science, Universitas Kristen Satya Wacana, Salatiga)
Eko Sediyono (Doctoral Program of Computer Science, Universitas Kristen Satya Wacana, Salatiga)
Kristoko Dwi Hartomo (Doctoral Program of Computer Science, Universitas Kristen Satya Wacana, Salatiga)
Irwan Sembiring (Doctoral Program of Computer Science, Universitas Kristen Satya Wacana, Salatiga)



Article Info

Publish Date
01 Feb 2024

Abstract

Gamification can make learning more fun and engaging for students. Software engineering can utilize gamification to help students learn and improve their skills from the complexity of software engineering. This study used quantitative research to examines perceived ease of use, student satisfaction, and perceived usefulness to measure gamification quality, which can have an impact on software engineering intention, namely intention, loyalty, and participation in following and understanding software engineering materials. The data was collected based on an online questionnaire survey, 90 data were collected and then measured and analyzed using SmartPLS 3. The results showed that perceived ease of use, student satisfaction, and perceived usefulness have a significant influence on gamification quality, which also leads to a positive impact on software engineering intention. This research guides teachers and educational institutions that gamification is very successful as a learning medium to simplify complex information to be more interactive.

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Journal Info

Abbrev

EduLearn

Publisher

Subject

Humanities Education Library & Information Science Social Sciences Other

Description

Journal of Education and Learning (EduLearn) ISSN: 2089-9823, e-ISSN 2302-9277 is a multi-disciplinary, peer-refereed open-access international journal which has been established for the dissemination of state-of-the-art knowledge in the field of education, teaching, development, instruction, ...