Biodik: Jurnal Ilmiah Pendidikan Biologi
Vol. 7 No. 2 (2021): June 2021

Efektivitas Augmented Reality Terhadap Higher Order Thinking Skills Siswa Pada Pembelajaran Biologi: (The Effectiveness of Augmented Reality Towards Students’ Higher Order Thinking Skills in Biology Subject)

Fitri Sylvia (Universitas Muhammadiyah Sukabumi)
Billyardi Ramdhan (Universitas Muhammadiyah Sukabumi)
Sistiana Windyariani (Universitas Muhammadiyah Sukabumi)



Article Info

Publish Date
08 Jun 2020

Abstract

This study aims to know the effectivity of the use of Augmented Reality media towards students’ higher order thinking sklls in one of the high school in Sukabumi regent. Higher Order Thinking Skillsare students’ abilities in processing and analyzing the problems then to find the best solutions in which students can restate based on their logical argumentations. The method used in study is a pre-experimental design. The research design used was a one-group pretest posttest design  with purposive sampling technique. This was conducted to the XI graders in 2020/2021 academic year. The instrument used was multiple choice test. The result of the data analysis shows that Augmented Reality could train students’ Higher Order Thinking Skills seen from the improvement of the pretest and posttest of the study. 0.58 N-gain score with a medium cateogry, and Paired Sample T-test with 0.00 < 0.05 significance (effective). It is concluded that the use of Augmented Reality as learning media have an effect towards students’ Higher Order Thinking Skillsand is useful for the continuity of teaching and learning processes focusing on learning outcomes. Abstrak. Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan media Augmented Reality terhadap Higher Order Thinking Skills (HOTS) siswa salah satu SMA di Kabupaten Sukabumi. Higher Order Thinking Skills merupakan kemampuan siswa dalam mengolah dan menganalisis permasalahan untuk kemudian ditemukan solusi terbaiknya dan siswa mampu menyatakan kembali berdasarkan argumentasi logisnya.  Metode yang digunakan pada penelitian ini  adalah pre experimental design. Desain penelitian yang digunakan adalah one-group pretest posttest design dengan teknik pengambilan sampel Purposive sampling. Penelitian ini dilakukan pada siswa kelas XI tahun ajaran 2020/2021. Instrumen yang digunakan pada penelitian ini berupa soal tes pilihan ganda. Data hasil penelitian menunjukan pembelajaran menggunakan Augmented Reality dapat melatihkan Higher Order Thinking Skills siswa yang terlihat dari adanya peningkatan yang terlihat dari hasil pretest dan posttest, perhitungan N-gain sebesar 0,58 yang termasuk kedalam kategori sedang, dan uji Paired sample T-test memperoleh hasil tingkat signifikansi 0,00 < 0,05 (efektif). Sehingga dapat disimpulkan bahwa penggunaan media Augmented Reality berpengaruh terhadap keterampilan berpikir tingkat tinggi siswa dan berguna untuk kelangsungan proses pembelajaran yang mengacu pada hasil belajar.

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Journal Info

Abbrev

biodik

Publisher

Subject

Agriculture, Biological Sciences & Forestry Biochemistry, Genetics & Molecular Biology Decision Sciences, Operations Research & Management Education Environmental Science Social Sciences

Description

Biodik : Jurnal Ilmiah Pendidikan Biologi receiving and publishing article in the form of research (scientific article) in the field of biology education and utilization of biological research in learning. Moreover, this journal bridges the gap between research and practice, providing information, ...