Journal of Students‘ Research in Computer Science (JSRCS)
Vol. 3 No. 2 (2022): November 2022

Penentuan Pola Frekuensi Menggunakan Algoritma Apriori pada Sistem Informasi Berbasis Web

Herlawati , Herlawati (Unknown)
Handayanto , Rahmadya Trias (Unknown)
Rejeki , Sri (Unknown)
Priatna , Wowon (Unknown)
Atika , Prima Dina (Unknown)
Rofiah , Syahbaniar (Unknown)
Retnoningsih , Endang (Unknown)
Saputra , Faisal Adi (Unknown)
Pradana , Galih Apriansha (Unknown)



Article Info

Publish Date
19 Apr 2024

Abstract

Currently, technology can affect services in any field, both in areas such as salon services and sales of clothing products. How to plan a marketing strategy using the web based on service transaction data and products that are most often chosen by customers. Therefore, an information system for determining frequency patterns is needed using the website-based Apriori Algorithm method. The results of research on salons based on the type of beauty treatment obtained for the type of treatment with a minimum confidence = 70%, the first confidence value is 63% if the customer chooses to wash (shampoo), the customer chooses scissors, the second the confidence value is 100%, if the customer chooses to blow then chooses also cut, and the third confidence value is 86% if the customer chooses creambath then the customer chooses to cut too. Meanwhile at the shop clothes determining the frequency pattern of types of clothes with a minimum value of confidence = 70% so that the results include if a customer buys a veil, the customer buys a robe with a confidence value of 71.43% and if a customer buys khimar then the customer will also buy a robe with a confidence value of 78, 57%. With these results salon and clothing store owners can determine marketing strategies by providing the right product and service recommendations to customers.

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Journal Info

Abbrev

JSRCS

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management

Description

Jurnal ini berisi tentang karya ilmiah hasil penelitian mahasiswa bidang ilmu komputer bersama dosen pembimbingnya yang bertemakan: Algoritma, Augmented and Virtual Reality, Bahasa Komputasi, Computer Graphics, Game Teknologi, Mobile Computing, Operating Systems, Pengolahan Citra, Robotika, Sistem ...