Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 9 No. 1 (2024): Volume 09 No. 01 Maret 2024

PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN KARTU GAME TERHADAP HASIL BELAJAR IPA DI KELAS IV SD

Sudesi, Abdurrahman (Unknown)
Maulana, Muhammad Ahsin (Unknown)
Firmansyah, Ihwan (Unknown)



Article Info

Publish Date
20 Aug 2024

Abstract

ABSTRACT The low science learning outcomes of fourth-grade students and the lack of use of learning media were noted. This study aims to determine the effect of using game cards on science learning outcomes for fourth-grade students at SDN Burneh 1. This research used a quantitative approach with a pre-experimental method and a one-group pretest-posttest design. The research sample consisted of 10 fourth-grade students selected through purposive sampling. Data collection instruments included multiple-choice tests. The data obtained were analyzed using validity tests, reliability tests, and t-tests to assess the significant differences in students' learning outcomes. The results showed that the use of game cards significantly improved students' science learning outcomes. The average pretest score was 2.62, while the average posttest score was 9.05. Based on these findings, it can be concluded that the use of game card media has a positive effect on science learning for students. Keywords: Effect, Game Cards, Learning Outcomes ABSTRAK Rendahnya hasil belajar IPA siswa di kelas IV dan kurangnya penggunaan media pembelajaran. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan kartu game terhadap hasil belajar IPA pada siswa kelas IV SDN Burneh 1. Penelitian ini menggunakan pendekatan kuantitatif dengan metode pre-eksperimen dengan desain one group pretest-posttest desain. Sampel penelitian terdiri dari 10 siswa kela IVB kelas yang dipilih secara purposive sampling. Instrumen pengumpulan data menggunakan tes pilihan ganda. Data yang diperoleh dianalisis menggunakan uji validitas, uji reabilitas, dan uji-t untuk melihat perbedaan signifikan hasil belajar siswa. Hasil penelitian menunjukkan bahwa penggunaan kartu game secara signifikan meningkatkan hasil belajar IPA siswa. Rata-rata nilai posttest dan posttest dimana pada hasil pretest hasil belajar siswa yaitu 2,62 dan posttest hasil belajar siswa yaitu 9,05. Berdasarkan temuan ini, maka dapat disimpulkan bahwa penggunaan media kartu game memiliki pengaruh terhadap pembelajaran IPA pada siswa. Kata Kunci: Kartu Game, Media Pembelajaran, Hasil belajar

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Journal Info

Abbrev

pendas

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Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...