Kreano, Jurnal Matematika Kreatif-Inovatif
Vol 6, No 2 (2015): Kreano, Jurnal Matematika Kreatif-Inovatif

Pengaruh Games Memorize Card Terhadap Hasil Belajar Siswa pada Operasi Hitung Bilangan

Anastasya, Detta (Unknown)
Dewi, Sri Ratna (Unknown)
Murnaka, Nerru Pranuta (Unknown)



Article Info

Publish Date
28 Dec 2015

Abstract

Kemampuan dasar matematika sangatlah penting untuk siswa Sekolah Dasar (SD). Salah satunya adalah kemampuan melakukan operasi hitung bilangan. Kondisi di lapangan menunjukkan bahwa hasil belajar siswa Sekolah Dasar (SD) tentang operasi hitung bilangan masih rendah. Hal ini terjadi karena aktivitas siswa di sekolah pada umumnya masih dibatasi oleh guru, sehingga membuat anak-anak menjadi cepat bosan saat pembelajaran berlangsung. Oleh karena itu, diperlukannya suatu suasana pembelajaran yang baru dengan berbantuan media sehingga dapat membuat pembelajaran menjadi menyenangkan serta membuat siswa lebih aktif. Salah satu media pembelajaran yang akan digunakan adalah Games Memorize Card. Tujuan penelitian ini untuk melihat perbedaan hasil belajar siswa sebelum dan sesudah penggunaan Games Memorize Card serta pengaruh Games Memorize Card terhadap hasil belajar siswa. Adapun subjek dari penelitian ini adalah siswa kelas III SD XYZ di Kabupaten Tangerang. Pengambilan sampel menggunakan teknik purposive sampling. Penelitian ini merupakan penelitian pra-eksperimen dengan menggunakan one group pretest-posttest design. Instrumen yang akan digunakan di dalam penelitian ini berupa tes. Teknik analisis data yang digunakan yaitu uji Wilcoxon dan menghitung nilai N-Gain. Dari hasil penelitian diperoleh bahwa penggunaan Games Memorize Card mampu meningkatkan hasil belajar siswa kelas III SD pada operasi hitung bilangan.Basic math skill is very important for elementary school students. One of them is ability to do number arithmetic operations. Based on the fact show that elementary school students learning outcomes about number arithmetic operations still low. This case happen because activity at school in general still limited by teacher, so that make children become easily bored when learning be held. Therefore, need a new learning environment with assisted media so it can make learning becomes fun and make students active. One of the media that will be used is Games Memorized Card.  The purpose of this research for see the difference in learning outcomes before and after use Games Memorized Card and the influence of Games Memorized Card on student learning outcomes. As for the subject of this research is 3th grade students in XYZ elementary school in Tangerang district. The sampling technique had been used purposive sampling. This research is a pre-experimental design that used the one group pretest-posttest design. The instrument to be used in this research is test. The data analysis technique to be used are Wilcoxon test and calculate the value of  N-Gain. The result of research obtained that use Games Memorized Card able to increase learning outcomes 3th grade students elementary school on the number arithmetic operations.

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Journal Info

Abbrev

kreano

Publisher

Subject

Education Mathematics

Description

Kreano is a place to share and communicate research results from researchers or invited authors. Kreano publishes original, novel, and empirical works in the field of mathematics education. Researchers can come from Lecturers, Teachers, Researchers, and students who need broad access to the ...