Compiler
Vol 7, No 2 (2018): November

INTERACTIVE MEDIA TO LEARN IDENTIFYING PATTERNS AND CALCULATING GEOMETRY OBJECTS ( CASE STUDY: TK ABA SURYA MELATI, YOGYAKARTA)

Nugraheny, Dwi (Unknown)
Setiawan, Arry Dwi (Unknown)



Article Info

Publish Date
29 Oct 2018

Abstract

Interactive learning media is the media more effectively so that the user can feel the learn more practical yet fun and stimulating for users desirous of learning. The pattern is the process of recognizing an object based on data that already exists to distinguish various patterns with different size and geometry of each pattern is obtained. The purpose of this thesis was to design an interesting learning media and interactive, in particular to facilitate the child TK Aba Surya Melati get to learn identifying pattern and calculating geometry objects. Based on testing performed, the results obtained to learn identifying pattern 80% and calculating geometry objects is 65%.

Copyrights © 2018






Journal Info

Abbrev

compiler

Publisher

Subject

Computer Science & IT

Description

Jurnal "COMPILER" dengan ISSN Cetak : 2252-3839 dan ISSN On Line 2549-2403 adalah jurnal yang diterbitkan oleh Departement Informatika Sekolah Tinggi Teknologi Adisutjipto Yogyakarta. Jurnal ini memuat artikel yang merupakan hasil-hasil penelitian dengan bidang kajian Struktur Diskrit, Ilmu ...