Nuansa Informatika
Vol 12, No 2 (2018)

IMPLEMENTASI MODEL PENGEMBANGAN SISTEM GDLC DAN ALGORITMA LINEAR CONGRUENTIAL GENERATOR PADA GAME PUZZLE

Rio Andriyat Krisdiawan (FKOM UNIKU)



Article Info

Publish Date
10 Mar 2018

Abstract

Puzzle games, are still in great demand by gamers, because of puzzle solving, mathematical calculations, and even included in educational games. In making the puzzle game, focus on how to make a challenging puzzle game to solve it so that it is not easily guessed / boring with the same pattern when played repeatedly. To answer the question in making the game, researchers conducted research, how to build games with appropriate game development models / methods and how to implement an algorithm in a puzzle game, so that the game becomes more challenging for gamers to solve. In this study, researchers used the GDLC (Game Development Life Cycle) development model, design using UML, and the Implementation of the LCG (Linear Congruental Generator) Algorithm for puzzle random generation in the game. The results of this study are the game development prototype model with GDLC and the implementation of the LCG algorithm for the puzzle generator optimally.Keywords: Games Puzzle, GDLC, UML, LCG

Copyrights © 2018






Journal Info

Abbrev

ilkom

Publisher

Subject

Computer Science & IT

Description

NUANSA INFORMATIKA is a peer-reviewed journal on Information and Technology for communication media academics, experts and practitioners of Information Technology in pouring ideas of thought in the field of Information Technology. NUANSA INFORMATIKA is a peer-reviewed journal on Information and ...