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Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
PRODUCTUM : Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)
ISSN : 24777900     EISSN : 25797328     DOI : -
Core Subject : Humanities, Art,
Arjuna Subject : -
Articles 5 Documents
Search results for , issue "Vol 3, No 8 (2020)" : 5 Documents clear
Kajian komparatif perancangan dan produksi peralatan saji (Studi kasus CV Estetika Indonesia) Hafshoh Musfiroh
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 8 (2020)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v3i8.3326

Abstract

The purpose of this study was to find out: (1) Comparison of the process of designing and producing serving serveware from wood and clay materials in CV Estetika Indonesia. (2) Types of food serveware products at CV Aesthetic Indonesia. (3) Comparison of design aspects of food and wood products from clay in CV Estetika Indonesia. This research was carried out at CV Estetika Indonesia and wood suppliers in Putat Wetan Village and Clay suppliers in Melikan Village, Klaten from 10 May to 10 June 2019. This study used a descriptive comparative method with a qualitative approach. The data used in this study are qualitative data with data sources in the form of informants, documents, observations, interviews, and documentation. Based on the results of the study it can be concluded: (1) The process of designing design serveware at CV Estetika Indonesia refers to the briefs given by the buyer. The process of designing food serveware products with wood material is carried out with machines so that it is more in line with the concept of the mass product or industrial products. While clay products are more directed at handicrafts because the products are produced manually using hands. (2) Types of fast food products CV Aesthetics of wood and clay materials include trays (tray), plates (cutting board), bowls (bowls), plates (plates), glass (glass), and coasters (coasters). (3) Design comparisons of serving serveware products include the design process, style and theme, finishing, color, ergonomics, and packaging.
Aplikasi sistem perhiasan 2in1 dengan tema Arabian Night Ratu Fita Rahma Auliya'Ullah; Ellya Zulaikha; Ari Dwi Krisbianto
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 8 (2020)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v3i8.3353

Abstract

Jewelry in general is a fashion item that is favored because of its uniqueness, beauty, and ability to become one of the investment objects. Various types, materials, and models of jewelry can affect the value of the jewelry. One of them is gold jewelry. Gold jewelry is not only preferred because of the visual aesthetics of the style and model of the jewelery, but also because the weight of gram values in each design has a stable investment price, and can also be an identity that reflects the user's lifestyle and is the most considered factor when choosing jewelry. In the value of use, some jewelry has its own value for a culture and is often worn for traditional events or certain holidays, such as Eid or weddings. Innovations in jewelry designs are needed to produce new products that can meet market opportunities, one of which is multiform jewelry design, where one model of jewelry can be worn in two or more ways. This study focuses on jewelry with the concept of 2in1 which takes the theme of Arabian Night on the basis of cooperation with one of the largest gold companies in Indonesia to issue gold jewelery designs that will be produced and accepted by the public.Key words: jewelry, 2in1, investment, lifestyle, gold, market opportunities
Evaluasi Model Kirkpatrick terhadap Kegiatan Desain Camp #1: Bamboo for Creative Millennials Kristian Oentoro
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 8 (2020)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v3i8.3815

Abstract

Design Camp #1 is the national workshop for product design students which involve 28 stu participants from 14 public/private colleges in Indonesia. The theme of Bamboo for Creative Millennials was raised to encouraged the participants to work together with bamboo craftsmen at Sendari Bamboo Crafts Center, Sleman, D.I. Yogyakarta. As the first program carried out, Design Camp # 1 requires evaluative research so that the process of implementing the next activity can continue to be developed. The Kirkpatrick model is applied to find out four levels of evaluation, including reactions, learning, behavior, and results. The research method used is quantitative descriptive, while the data collection uses interview techniques and online surveys. The results of the reaction evaluation showed that 52.5% of participants were very satisfied with aspects of the implementation (design materials, craft mentors, organizers, and support of each college). Learning evaluation shows that participants can learn bamboo processing skills (75%) and knowledge of bamboo design (67.8%). Participants also showed good collaboration in the work process, even in the evaluation of behavior 38% of aspects of success were determined by a group of friends. Design Camp # 1 activity produced 10 prototypes and 67.8% of participants were interested in developing their design ideas. The evaluation results also showed that 60.7% of participants strongly agreed that this activity could support a career as a product designer.Key words: design, evaluation, Kirkpatrick, bamboo
Desain furnitur hasil kajian seting fisik kelas studio berbasis perilaku mahasiswa milenial Dwi Sulistyawati; Imam Santosa; Deddy Wahyudi
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 8 (2020)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v3i8.3780

Abstract

Activities and behavior Millennials have special characteristics, as a result of being influenced by information technology tools that bring about changes in various aspects that can have an impact on the problem. The starting point of the problem that must be solved is that the behavior of Millennial students behaves in terms of the learning process in accordance with the applicable curriculum to get the right means of space (physical arrangement) so that it is expected to contribute to the effectiveness in achieving the target of the learning process, which refers to research on activities users, especially the activities of millennial generation lecturers and students in behaving in class. Physical Setings Products that can show the relationship between spatial conditions, needs and behavior of millennial students in class. The results of this study then become the basis for creating a classroom arrangement model that is tailored to the curriculum and characteristics of millennial students. 
Konsep ergonomi kultural Nusantara dalam pendidikan dasar Desain Produk ITENAS Edi Setiadi Putra; Mohamad Arif Waskito
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 8 (2020)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v3i8.3816

Abstract

This study aims to reveal the existence of the concept of Cultural Ergonomics or Ergoculture, as a relevant term to describe the cultural influence of a nation in the principles of modern ergonomics. Ergonomics or Human Factor, is one of the important sciences to be studied by Product Design students, because it is a determining factor in achieving the predicate of the feasibility of using a product. Comfortability factors, efficiency and productivity are the benchmarks for the success of product design process. The study in this paper is a review of the process of design basic education that needs to introduce the ergonomic aspects of Indonesian people to a particular field of work based on cultural values. Not all principles of universal ergonomics are relevant to the cultural patterns of Indonesian society. Ergonomics studies in essential design basic education are delivered early to strengthen the understanding of cultural values from the ergonomic point of view of Indonesian society in general. This study is the beginning of the thought of the need to strengthen cultural aspects in Ergonomics applied to the study of Industrial Product Design in Indonesia.

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