cover
Contact Name
Zuliati
Contact Email
zuliati@isi-ska.ac.id
Phone
+6281804209909
Journal Mail Official
texture@isi-ska.ac.id
Editorial Address
FSRD Institut Seni Indonesia Surakarta Jalan Ring Road Mojosongo Km. 5,5 Jebres, Surakarta, Jawa Tengah
Location
Kota surakarta,
Jawa tengah
INDONESIA
Texture : Art and Culture Journal
ISSN : 2655676     EISSN : 26556758     DOI : 10.33153
Texture art and culture journal, memuat artikel hasil penelitian ilmiah dalam spektrum penciptaan dan pengkajian seni rupa dan budaya. Lokus seni rupa berfokus pada praktik artistik dalam beragam medium ungkap, baik dua dimensi, tiga dimensi, hingga ragam praktik seni intermedia. Budaya dilihat dalam konteks praksis, berikut ragam produk budaya visual yang tumbuh dan berkembang di masyarakat. Kajian terkait seni rupa dan budaya dalam jurnal ini menggunakan pendekatan kritis dalam perspektif keilmuan interdisipliner.
Articles 10 Documents
Search results for , issue "Vol 5, No 1 (2022)" : 10 Documents clear
Melukis sebagai Terapi Diri Mental Illness Haniatus Sa’adah
Texture:Art and Culture Journal Vol 5, No 1 (2022)
Publisher : Fakultas Seni Rupa dan Desain, Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1268.905 KB) | DOI: 10.33153/texture.v5i1.4329

Abstract

  Art therapy is one type of the therapy which done through a creative process on the creation of a work of art as an effort to relieve the inner conflicts or repressed emotions in someone who suffers from health  problem  such  as  mental  illness.  The  aim  of  this  study  project  under  the  title  “Painting  as  Self- Therapy for Mental Illness” is to create an abstract  paintings based on inner experience as self-therapy for mental illness. In addition, the act of counseling routinely with a psychiatrist and drug therapy is being undertaken by the author. In this study project, the author creates a painting in an abstract-expressionistic style that is direct and spontaneous, with or without special considerations regarding the application of the visual concept of painting in his work, providing the author’s subjectivity in his work can be fulfilled absolutely. The abstract painting itself really emphasizes the expression of emotions through free strokes, line and colors which that is appropriate or suitable for art therapy medium; by using ink and acrylic paint on various types of paper such as; linen paper, recycled paper, and watercolor paper. The author also uses the direct method on painting the creative works or the paintings done by the act of spontaneously, quickly, and full of intuition with either wet or dry techniques. From the process of making this study project, the author was able to produce hundreds of works which later those selected, sorted, and arranged into a panel or an independent painting which concluded into total of 14 works with spontaneous, firm, textural, and magical line expressions. Through art therapy by working on abstract-expressionism style of painting, the author feels the psychological impact which leads into an atmosphere of happy inner-self, a relief, becomes more passionate, and a calmness which drives to organize life more optimistically, and also it is able to relieve the worries and pain that the author feels.
Penciptaan Hiasan Dinding melalui Teknik Batik Kombinasi Trapunto Haryati Dwi Suhestin; Tiwi Bina Affanti
Texture:Art and Culture Journal Vol 5, No 1 (2022)
Publisher : Fakultas Seni Rupa dan Desain, Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (805.901 KB) | DOI: 10.33153/texture.v5i1.2878

Abstract

The creation of wall hangings is motivated to meet the needs of aesthetic elements in spaces that have the function of helping to build the atmosphere in a room. The reason for visual selection by processing the natural nuance is because the scenery in the natural nuance has the ability to give the impression of comfort and serenity to its inhabitants. The results of the creation of this Final Project are as follows: Creation of visual design by processing the theme of the natural atmosphere through batik  techniques and trapunto techniques for wall decoration totaling eight (8) visual designs. The overall visual design processes the elements contained in the natural atmosphere along with the stories in them which are illustrated through a decorative styling, using a two-size 110x80cm and 80x0cm philip berkolin cotton fabric that is done with Remasol staining.
Environmental Pollution Arvita Adellia Saputri; Salim Salim; Ruth Ambarsari
Texture:Art and Culture Journal Vol 5, No 1 (2022)
Publisher : Fakultas Seni Rupa dan Desain, Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2749.339 KB) | DOI: 10.33153/texture.v5i1.4340

Abstract

Final project planning aims to create a party fashion design that combines the source of ideas and fashion style chosen. The source of ideas from the final project design is Enviromental Pollution. Environmental Pollution poured  into  clothing  with  a  pattern  application  patchwork  dan  tie  dyed  techbiques  as  fashion motifs, meanwhile fashion style is avant garde. The type of clothing chosen is eveing dress. The materials used in the final prpject design are linen, tulle, and silk catton fabric for tie dyed. The colors of the material in the final project design follow the color of the source of ide, namely blue 
Gambar Pitutur Punakawan sebagai Inspirasi Penciptaan Video Kanal Tunggal Stephanus Andre Triadiputra; Setyo bagus Waskito
Texture:Art and Culture Journal Vol 5, No 1 (2022)
Publisher : Fakultas Seni Rupa dan Desain, Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1060.855 KB) | DOI: 10.33153/texture.v5i1.4213

Abstract

The rapid development of technology makes the world has no real boundaries. Dissemination of information occurs very quickly and easily. Modern society at all ages, most of them have equipment that allows them to  be directly connected to information, entertainment and knowledge that comes from anywhere. As a result, clash of local values with foreign or external values is unavoidable. Javanese proverbs that often appear through pictures of pitutur clowns (Semar, Gareng, Petruk, and Bagong) in glass paintings have noble values that are useful for character building, especially for Javanese people. Pitutur pictures usually contain suggestions and prohibitions in life. Video illustration of the existing pitutur images, made with the chroma key (green screen) technique as the creation method used for its embodiment. As a result, single channel videos which are illustrations of pitutur images can be used as a medium for spreading the noble values of Javanese culture in the current millennial era.
Profil Penulis Perjalanan Bisnis Hak Cipta Hiburan dalam Konteks Perkembangan Hak Cipta Hiburan pada Kegiatan Hatch Kus Sudarsono
Texture:Art and Culture Journal Vol 5, No 1 (2022)
Publisher : Fakultas Seni Rupa dan Desain, Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (772.16 KB) | DOI: 10.33153/texture.v5i1.4405

Abstract

The journey of an entertainment IP may differ widely amongst IPs. However, there is a pattern that can be deducted from their journey. The journey starts from ideation and prototyping to licensing and partnership. The journey of an entertainment IP takes on multiple disciplines such as arts, marketing, business, public relation,  partnership,  and  many  more  disciplines.  Each  stage  provides  its  challenges  to  continue  the journey. Further, each stage must be mastered and well-designed by the IP owner. The stages are Value Propositions, Business Model Generation, Media selection and IP Protection, Monetizing and expanding media, Collaboration and Market expansion, Partnership, and Licensing. Hatch is a mentorship event for new content creator to expand their IP, conducted by Katapel.id.
Color Grading sebagai Pembangun Mood pada Setting Waktu dalam Web Series Rewrite Shabira Almaas Yanaayuri; I Putu Suhada Agung
Texture:Art and Culture Journal Vol 5, No 1 (2022)
Publisher : Fakultas Seni Rupa dan Desain, Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1728.973 KB) | DOI: 10.33153/texture.v5i1.4316

Abstract

Color  grading  can  be  used  to  support  the  film’s  narrative  by  creating  an  atmosphere  or  mood  that complements the storyline. This study aims to analyze and describe color grading as a mood builder that is applied to time settings in Web Series Rewrite. The results of this study found that color grading in several scenes at each time setting in Web Series Rewrite is used to build the mood or atmosphere in the story. The colors that are widely used include blue and brown with a mixture of other colors, namely: red, gray and black. Light blue is used to build the atmosphere of a scene that seems cold and melancholy, brown is used to build the atmosphere of a scene that seems warm, and dark brown and reddish brown tend to build a dark atmosphere and angry conflict. The use of gray color gives a gloomy and sad impression.
Visualisasi Feminisme dalam Film Jelita Sejuba: Mencintai Kesatria Negara melalui Karakter Syarifah Agnes Septiana; Achmad Sjafi'i
Texture:Art and Culture Journal Vol 5, No 1 (2022)
Publisher : Fakultas Seni Rupa dan Desain, Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (575.993 KB) | DOI: 10.33153/texture.v5i1.4408

Abstract

Jelita Sejuba movie: Loving the Knights of the Country is examined in terms of visualizing the feminism of the film’s main character, namely Syarifah. Although not a feminist movie, there are indications of feminism features  expressed  by  Syarifah’s  character  through  visual  language.  The  purpose  of  this  research  is  to describe  the  visualization  of  feminism  through  shots,  scenes,  gestures,  and  dialogues.  This  qualitative descriptive study applies a purposive sampling method by selecting the most appropriate scene as a sample. The analysis of feminism in this study is seen from the scenes which contain the visualization of feminism. The results of this study conclude that feminism can be presented through shots in movies that summarize scenes,  gestures,  and  dialogues.  The  visualization  of  feminism  presented  in  the  movie  shows  Syarifah’s attitude toward gaining the right to choose life according to her preferences.
Kajian Batik Tradisi Bayat Klaten dengan Pendekatan Estetika Aprilia Prastika; Sarwono Sarwono
Texture:Art and Culture Journal Vol 5, No 1 (2022)
Publisher : Fakultas Seni Rupa dan Desain, Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1159.467 KB) | DOI: 10.33153/texture.v5i1.2812

Abstract

This research aims to describe the aesthetic according to Dharsono’s theory from 1) the look of a batik pattern visual on the main motif and the filling (isen), and 2) philosophical guidance on the motif related to  AgusSachari’s  aesthetic  theory  of  symbol,  meaning,  and  power  to  analyze  the  traditional  batik  in BayatKlaten. This is a qualitative descriptive research. Desa Jarum, Desa Kebon, and DesaBanyuripan in Bayat Sub-distric, Klaten, were chosen for the research locations. The research samples were collected using purposive sampling technique. The data sources consisted of informants, objects, pictures, archives, and  documents.  Data  triangulation  technique  was  utilized  to  validate  the  research  data.  The  analysis model used is the interactive analysis. The results show that the aesthetic of traditional batik according to Dharsono are: (1) The visual look of the batik’s main motif is the characteristic of the batik motif, the filling motif functions as an additional motif which has no meaning, and the filling (isen) acts as the filler on the blank space on the main and supporting motifs which are in the form of points and lines. 2) The philosophical guidance on the motif has symbol, meaning, and power related to AgusSachari’s aesthetic theory.
Penerapan Struktur Penceritaan pada Film Dua Garis Biru Berdasarkan Pendekatan Sequence Angga Setyo Apriyono; Sri Wastiwi Setiawati
Texture:Art and Culture Journal Vol 5, No 1 (2022)
Publisher : Fakultas Seni Rupa dan Desain, Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (625.25 KB) | DOI: 10.33153/texture.v5i1.4317

Abstract

This study aims to describe the application of the story structure in the film Dua Garis Biru based on Paul Joseph Gulino’s sequence approach. The research method used is qualitative research. The results showed that  the  structure  of  the  story  used  in  the  film  Dua  Garis  Biru  uses  an  eight-sequence  story  structure approach. Sequence 1 begins with the introduction of the main characters Dara and Bima with their lives, and  there  is  a  point  of  attack  when  it  is  confirmed  that  Dara  is  pregnant  due  to  having  sex  with  Bima. Sequence 2 introduces the limitations of Dara and Bima which affect the way they will run to overcome the problem by covering up Dara’s pregnancy. Sequence 3 Bima and Dara began to carry out their plan but an unexpected obstacle appeared that made Dara’s pregnancy revealed which resulted in Dara having to be expelled from school and expelled from the house. Sequence 4 shows how poorly prepared the characters are and the midpoint culmination appears. Sequence 5 shows the consequences of the midpoint culmination which  makes  Bima  finally  married  to  Dara,  although  a  bigger  problem  arises.  Sequence  6  shows  the consequences of a big problem at the end of sequence 5 leading Dara to realize that they have not been able to become parents, which makes Dara and Bima do the last resort which is risky. At the beginning of sequence 7 an unexpected problem arose from Dara and Bima’s final plan, which made them aware of the importance of the role of parents in children’s growth, then led to a twist, namely Bima finally chose to take care of his own child. Sequence 8 problems were finally resolved, Bima took care of his son and Dara went to Korea.
Perancangan Tekstil Dengan Sumber Ide Griffin Untuk Fesyen Komunitas Solo Kick’s Up Bagus Firman Pradana; Nanang Rizali
Texture:Art and Culture Journal Vol 5, No 1 (2022)
Publisher : Fakultas Seni Rupa dan Desain, Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1758.923 KB) | DOI: 10.33153/texture.v5i1.2871

Abstract

This design developed Griffin as a basis for making textiles and functioned in the sneakerhead community fashion  named  Solo  Kick’s  Up,  this  activity  was  an  introduction  to  a  nature  and  identity,  depicting  the digital  world  while  offering  unique  and  interesting  visuals.  The  purpose  of  this  design  is  to  develop  an illustration design motif with popular visual art processing with consideration of the fashion function for the Solo Kick’s Up community. The method used consists of; design methods, design concepts and visualizations. The design method goes through the stages of problem analysis, problem solving strategies, data collection, testing, and determining the initial design ideas. The design concept includes the rationale for designing textiles. Visualization is the stage of visualizing the concept of a design plan.The  results  of  this  textile  design  are  as  follows:  (1)  Greek  mythological  creature  Griffin  as  a  source  of textile design ideas in order to increase the value of textiles, The results of the design succeeded in making 7 textile designs. (2) The application of Griffin textile design as a community fashion produces outer fashion products that are memorable, attractive, unique and different from the others.

Page 1 of 1 | Total Record : 10