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INDONESIA
JURNAL INOVASI PENDIDIKAN DAN PEMBELAJARAN SEKOLAH DASAR
ISSN : 26225069     EISSN : 25793403     DOI : -
Core Subject : Education,
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar (JIPPSD) merupakan wahana publikasi hasil penelitian dan kajian ilmiah dosen, praktisi, pakar pendidikan, dan artikel tesis serta disertasi mahasiswa yang memiliki kepedulian tinggi terhadap kemajuan dan inovasi pendidikan dan pembelajaran sekolah dasar pada perguruan tinggi penyelenggara pendidikan dan tenaga kependidikan maupun di sekolah dasar.
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Articles 10 Documents
Search results for , issue "Vol 6, No 2 (2022): JIPPSD" : 10 Documents clear
Peran Guru dalam Menanamkan Jiwa Kreatif dan Inovatif Berwirausaha Peserta Didik melalui Pembelajaran Prakarya di Sekolah Dasar Vina Nurul Ramadanti; Mayang Sari; Lala Khadijah; Dadan Nugraha
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 6, No 2 (2022): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v6i2.117359

Abstract

This research determined the teacher's role in instilling the creative and innovative spirit of entrepreneurship in students through craft learning. This research uses descriptive research with a qualitative approach. The data is used in the form of qualitative data. The subject of this study was the fifth-grade teacher at SDN Malingping, Sumedang. The procedure carried out in this study starts from the description, reduction, and selection stages. Data collection techniques and instruments are interviews, observation, and documentation. The data analysis used is reduction, data display, conclusion, and drawing/verification Based on the results of the study, it was found that the teacher's role in cultivating a creative and innovative spirit of entrepreneurship is reflected in learning crafts. Craft learning is carried out in line with the applicable curriculum. In craft learning, the attitudes that are developed are skilled, creative, and innovative attitudes that can continuously foster the entrepreneurial spirit of students.
Pengembangan Media Animasi Interaktif Berbantuan Levideo Pada Pelajaran IPS Kelas IV Sekolah Dasar Denis Santoso; Diana Pramesti; Romadon Romadon
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 6, No 2 (2022): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v6i2.118006

Abstract

This study aims to produce a product in the form of Levideo Assisted Interactive Animation Media to overcome problems in social studies learning in elementary schools. This research used the R&D (Research and Development) development method. The results were obtained from the material validator with a percentage value of 90% (very feasible), 88% media validator (very feasible), and language validator with 80% (adequate). The practicality of the media was obtained from the students' responses to the small-scale test, and the large- scale test obtained 95% and 94% (very practical), the practicality of the media from the teacher was obtained 94% (very practical). The study results showed that the media developed is very feasible and practical to use as a learning medium, especially in social studies learning material about the beauty of my country's cultural diversity.            
Kemampuan Higher Order Thinking Skills Siswa Melalui Implementasi Model RADEC di Sekolah Dasar
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 6, No 2 (2022): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v6i2.119626

Abstract

The purpose of this study is to describe the implementation of problem-oriented Read, Answer, Disscuss, Explain, and Create (RADEC) learning models in improving HOTS of grade IV elementary school students. The research method used in this study is a quasi-experimental method with One group pretest posttest design. The number of participants in this study were 29 students. The instrument used to view students' HOTS was HOTS test questions (C4, C5 and C6) reading habits questionnaire and open interview. Data were analyzed through the SPSS program for windows. Based on the results of the study, the results obtained that the pretest score HOTS of students was 38.67 and the post-test score was 60.65. Based on the results of the HOTS t test for grade IV students it is known that p = 0.00˂0.05. Thus it can be interpreted that the HOTS of students has increased after learning with the problem-oriented RADEC model. In addition, this problem-oriented RADEC learning model has implications for increasing literacy of students.
Pengembangan LKPD Berbasis Realistic Mathematics Education pada Materi Bangun Datar di Kelas IV SDN 03 Tiumang Eka Filahanasari; Nurul Hidayah Fitriyani; Suci Rahma Putri
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 6, No 2 (2022): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v6i2.118119

Abstract

This study aims to describe the development steps and saw the feasibility of a student worksheet that is used as a learning media. This type of research was development research with development procedures using the ADDIE model. The development procedure consisted of analysis, validation of performance gaps, product design, validation of media experts and material experts, individual trials, group trials, and implementation. Subjects were students of class VI.B SDN 03 Tiumang. The other instruments were validation sheets for media and material experts, teacher assessment sheets, student assessment sheets. Results of the research found the student worksheet learning media developed was valid in terms of the media expert's assessment which score percentage of material validation was 82,3%. Student worksheet learning media developed practically reviewed assessment of teacher questionnaire was a score of 3,75 and the average score of student assessment questionnaire of 3,625. Student worksheet learning media developed was effectively reviewed from pre-test score 50,5 and post-test 72,75. The results test sample paired obtained a value of significance of as much as 0.00 which means there was significant influence by the presence of the uses of student worksheet learning media.
Pengembangan Media Pembelajaran Digital Scrapbook Berbasis Cerita Dongeng Untuk Siswa Kelas IV Sekolah Dasar Yuwirda Saimona; Feniareny Feniareny; Bambang Hermansah; Mega Prasrihamni
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 6, No 2 (2022): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v6i2.119723

Abstract

The goal is to produce a scrapbook digital media based on fairy tale stories in the learning of Indonesian grade IV SD Negeri 235 Palembang that is valid, practical and has potential effects. This type of research uses (Reseach and Development) using the ADDIE model.  The subjects in this study were grade IV elementary school students who numbered one to one as many as 4 students and small groups as many as 8 students. Data collection instruments are in the form of media validation sheets by validators, practical questionnaire sheets from students and documentation. Based on the results of the study obtained an average of 85.3% with a very valid category, from the results of the student response questionnaire, namely one to one by 89.5% and small group 87.1% with the very practical category, and the test results of the questions with the results of 86.6% with the category of very potential effects. Based on the validation results, practicality results, and potential effectiveness results, it is concluded that this scrapbook digital media is very feasible to be used in learning Indonesian
Validitas Pengembangan LKPD Menggunakan Model TTW pada Pembelajaran Tematik Terpadu di Kelas IV Sekolah Dasar Sry Apfani
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 6, No 2 (2022): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v6i2.112939

Abstract

Based on the results of the preliminary analysis, it was found that the LKPD circulating in schools had not been able to direct students to study independently. This study aims to develop LKPD using the TTW model. The type of research used is the type of research and development (R & D), which uses a 4-D model. This model consists of 4 stages of development, namely definition, design, development, and dissemination. This research is only up to the stage of development that is to development. Data collection instruments in this study were used in the form of curriculum analysis sheets, student analysis, LKPD validation sheets (for linguists, material, and design experts). Based on the results of the LKPD validation using the TTW model, it is declared very valid. The level of validity of the design aspect is 90% with a very valid category, the level of validity of the material aspect is 91% with a very valid category, and the level of validity of the language aspect is 80% with a valid category, this shows that the LKPD product using the TTW model is at the category is very valid so that it can be used in integrated thematic learning.
Penggunaan Media Pembelajaran Quizizz untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar Arrahim Arrahim; Hana Yulianti; Rini Endah Sugiharti
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 6, No 2 (2022): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v6i2.120037

Abstract

This research is motivated by there are still children who have not reached the Minimum Completion Criteria. The low learning outcomes of students are due to lack of understanding when doing questions and lack of use of learning media.  Therefore, quizizz learning media is used as a solution to overcome these problems, because quizizz learning   media can make students more active in learning, Eliminates boredom in students, increases student motivation in learning so that it has an impact on   optimal student learning outcomes. The research method used is Systematic Literature Review (SLR). By studying or studying and analyzing how the use of Quizizz Learning Media describes the Learning Outcomes of Elementary School Students. The analysis sample is 15 published scientific journals published in the range of 2020-2022. Those that have been excluded from several scientific articles use the keywords "Quizizz Learning Media", "Learning Outcomes", "Elementary School Students" and "Quizizz Learning Media Against Elementary School Student Learning Outcomes". Based on the results of the analysis of scientific articles that have been collected, the application of quiziz learning media helps students in understanding the learning material, helps students to be active in learning, student motivation in learning, relieving student boredom, and providing a pleasant learning atmosphere so that it has an impact on improving student learning outcomes.    
Pengaruh Video Pembelajaran Terhadap Hasil Belajar PILH Siswa di Kelas V Sekolah Dasar
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 6, No 2 (2022): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v6i2.118270

Abstract

This research is motivated by the lack of use of learning media that is integrated with technology by teachers, especially in Environmental Science Learning. The purpose of this study is to prove the effect of implementing learning videos to improve learning outcomes for elementary school students. This research was quantitative with experimental methods in pre-experimental designs to one-group pretest-posttest design. Based on the pre-test and post-test results, the average value was obtained as follows. The average pre-test value was 40,238, and the average post-test value was 83,476. The data analysis used in hypothesis testing was the t-test (pretest-posttest) test of two different means of paired data. The value of the t-count was 18,884 > t-table 1,725. It showed that H0 was rejected and Ha was accepted, so it could be concluded that there was an effect of the implementation of learning videos on student learning outcomes in PLH class V SDN 15 Simpang Teritip.
Pengembangan Media Powtoon Bernilai Karakter Ilmu Pengetahuan Sosial di Sekolah Dasar
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 6, No 2 (2022): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v6i2.117528

Abstract

The purpose of this study was to develop Powtoon media with the value of social studies characters on Javanese traditional houses for fifth-grade elementary school students. The research method that has been used is Research & Development referring to the Borg & Gall model with the stages of problem analysis, design design, design implementation, testing, expert validation, media improvement, feasibility test, media improvement, and implementation. The subjects of this study were students at the fifth level of Kebonsari 4 State Elementary School, Malang City. Data analysis techniques through qualitative and quantitative descriptive. The result is a material validation score of 95.8%., a language validation score of 87.5%., and a media validation score of 92.9%. The results of the validation of the effectiveness obtained a score of 91.9%. Thus, Powtoon media is of high quality and suitable for use in learning activities.
Pengaruh Penggunaan Media Ajar IPS Berbasis Video Interaktif Terhadap Hasil Belajar Siswa Sekolah Dasar Irma Sofiasyari; Ike Kurniawati; Mochamad Guntur
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 6, No 2 (2022): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v6i2.119820

Abstract

The application of innovative and interactive learning media can encourage students to be active in learning. However, in reality social studies learning is still teacher-centered. The teachers do not use innovative learning media, and are fixated on one source book that has been provided by the school. This study is to determine the effect of using cultural map media on student learning outcomes on the material diversity of the Indonesian nation. The study used a quasi-experimental research method using one experimental group. Therefore, the design used by the researcher is a one group pretest-posttest design. The results of the statistical test showed that the average posttest results of the students were higher than the students' average pretest, which was 83.77 > 76.33 with Sig = 0.000. Therefore, the application of cultural map learning media has an effect on improving student learning outcomes on the material diversity of the Indonesian nation

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