cover
Contact Name
Muhammad Yunus
Contact Email
m.yunus@polije.ac.id
Phone
-
Journal Mail Official
jtim.sekawan@gmail.com
Editorial Address
Jl. Bandeng No.25, Bintaro, Kec. Ampenan, Kota Mataram, Nusa Tenggara Bar. 83511
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
JTIM : Jurnal Teknologi Informasi dan Multimedia
ISSN : 27152529     EISSN : 26849151     DOI : https://doi.org/10.35746/jtim.v2i1
Core Subject : Science,
Cakupan dan ruang lingkup JTIM terdiri dari Databases System, Data Mining/Web Mining, Datawarehouse, Artificial Integelence, Business Integelence, Cloud & Grid Computing, Decision Support System, Human Computer & Interaction, Mobile Computing & Application, E-System, Machine Learning, Deep Learning, Information Retrievel (IR), Computer Network & Security, Multimedia System, Sistem Informasi, Sistem Informasi Geografis (GIS), Sistem Informasi Akuntansi, Database Security, Network Security, Fuzzy Logic, Expert System, Image Processing, Computer Graphic, Computer Vision, Semantic Web, Animation dan lainnya yang serumpun dengan Teknologi Informasi dan Multimedia.
Arjuna Subject : -
Articles 12 Documents
Search results for , issue "Vol 1 No 1 (2019): May" : 12 Documents clear
Pemetaan Tempat Kos Terdekat dari Universitas Bumigora Menggunakan Metode Location Based Service (LBS) Ida Laila; Adam Bachtiar Maulachela; Ni Luh Putu Merawati
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 1 No 1 (2019): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v1i1.3

Abstract

Technology has helped many people in providing information to meet their needs. The development of information technology in the field of geography, information can be displayed better and faster through computers, one of which is a geographic information system for mapping the closest boarding house of Universitas Bumigora. The ease of obtaining boarding information is one of the demands in the city of Mataram, especially for migrants, for example students and students, especially STMIK students, Bumigora Mataram, who need temporary shelter. In finding a boarding house, it is sometimes difficult to find the closest boarding house and facilities that fit your needs because you do not know the area, so some boarders have to ask boarding information to the surrounding community or by circling the city which drains energy and costs. Based on these problems, a geographic information system is needed to map the closest boarding house from Universitas Bumigora using the Location Based Service (LBS) method, which is an application to facilitate boarders in finding temporary accommodation without having to search directly to the location. LBS is used to find the geographical position or position of a person through the website. In addition to finding the user's position, LBS can also determine the position of certain places, one of which is a boarding house. LBS is used to lock the search center point of a boarding house, namely Universitas Bumigora and change units to kilometers.
Aplikasi Evaluasi Perkembangan Latihan Atlet Panahan Menggunakan Progressive Web Application Eby Sofyan Fadly; Jian Budiarto
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 1 No 1 (2019): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v1i1.6

Abstract

Arrihu Archery is one of the archery clubs in the city of Mataram. Before taking the test to increase the level, participants will take part in the stabilization exercise in preparation for the exam. The problem faced was that the exercise carried out took a long time and the trainers had difficulty in monitoring the progress of the participants. This writing aims to accelerate the exercise and make it easier to monitor the training of participants. Therefore, it is necessary to build an Application to Evaluate the Development of Archery Athlete Exercises using Progressive Web Application. The design of this system is done by the waterfall methodology, which is a system development method that begins with planning, system design, making Web Service APIs, and creating Service Workers in the Progressive Web App application. The results that have been achieved in this study are the creation of applications to assist the stabilization training process and assist in monitoring the progress of trainees. This application is able to cache and be able to display pages offline. This application runs well on the google chrome browser version 43+
Perancangan dan Modelling Karakter Maskot STMIK Bumigora Mataram R. Fanny Printi Ardi; Rr. Fentya Aristalia Hartini
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 1 No 1 (2019): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v1i1.7

Abstract

STMIK Bumigora Mataram is one of the universities in NTB, which is capable of competing with other universities. In addition, in the future, STMIK Bumigora Mataram will become an international college that can reduce scientific disparity and resources. STMIK Bumigora Mataram is one of the most popular universities in Indonesia especially in the NTB region. Every year STMIK Bumigora Mataram actively promotes related to new student registration. The promotional media used at that time by STMIK Bumigora Mataram in the past 2 years in the form of brochures, advertisements, calendars, posters, websites and promotions go to scholl, then every campus needs to have a different promotional tool than before so that in the future STMIK bumigora mataram needs a promotional media in the form of mascots by reflecting on a particular company or institution that can make it a symbol that is easily remembered by the community. STMIK Bumigora Mataram is the only university that will have a mascot in the NTB region. This mascot character is in the form of 3D animation object, as a representative character representing STMIK Bumigora Mataram which is easier to recognize, for this reason it is necessary to create a mascot character as a promotional tool for STMIK Bumigora Mataram which can be a promotional activity. The design of this mascot character uses the Vilamil-Molina method, a multimedia development method that starts from the concept stage, planning, usage development until the trial stage in building application software using blender software and by utilizing Photoshop software that is used to create textures, then produce a video
Aplikasi Belajar Interaktif Algoritma Sorting Berbasis Desktop Abdul Aziz Jabar; Andi Sofyan Anas
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 1 No 1 (2019): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v1i1.10

Abstract

Making software requires a lot of algorithms that are implemented into the making, one of the algorithms used is the sorting algorithm. Algorithms are logical sequences of steps to solve problems that are arranged systematically. Sorting algorithms (sequencing) are generally defined as the process of rearranging a series of objects in a certain order. The purpose of the sequencing process is to facilitate the search process for a beginner who wants to learn to make software, of course they have to go through stages in learning algorithms and in the learning process there will usually be obstacles faced such as not fully understanding how the algorithm works, especially the sorting algorithm or the media used as learning materials have not been able to maximize the knowledge of sorting algorithms, therefore it requires an application of learning aids media that can help in learning and understanding the material of the sorting algorithm more optimally. In making assistive media applications learn how to work the steps of the sorting algorithm, the author uses the luther-sutopo method. The stages are concept, design, collecting materials, assembly, testing, and distribution. In the application there is general material about sorting and video algorithms that can help maximize understanding of the sorting algorithm material. The results achieved by an auxiliary media application are learning desktopbased sorting algorithms that are used for learning specific sorting algorithms in theory
Aplikasi Prediksi Kelulusan Mahasiswa Berbasis K-Nearest Neighbor (K-NN) Lalu Abd Rahman Hakim; Ahmad Ashril Rizal; Dwi Ratnasari
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 1 No 1 (2019): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v1i1.11

Abstract

Students are important assets for an educational institution and for this reason, it is necessary to pay attention to the student's graduation rate on time. Presentation of the ups and downs of students' ability to complete their studies on time is one of the elements of campus accreditation assessment. Based on data from the Study Program Section in the last 3 years the student graduation presentation is only 25% of the total students who can complete their studies on time. In this study using the K-Nearest Neighbor algorithm which aims to be able to identify student graduation in new cases by adapting solutions from previous cases that have closeness to new cases. This algorithm has the role to get the value of the closeness of the new case to the old case, which in turn the most population in area K with the closest value obtained by the student is predicted whether to pass on time or not on time. This study uses Roger S. Pressman's waterfalll method, namely Communication, Planning, Modeling, and Construction. Based on the tests carried out using K-Fold Cross Validation, the highest accuracy in the third model was 80% when folded 4th and 61% when the K value = 1. While testing using the Confusion Matrix obtained the highest accuracy of 98% at K = 1 for classification "Timely", and 98% at K = 2 for classification "Not Timely"
Kajian dan Rumusan Projek Infrastruktur Jaringan pada Industri Hospitality Akbar Juliansyah; Dyah Susilowati; Muhammad Yunus
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 1 No 1 (2019): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v1i1.12

Abstract

The Hospitality industry is increasingly improving its services to be able to grow as a tourism sector grows. The indication of the growth of the industry can be seen from the rise of international chains that enter or participate in developing their business in Indonesia. In principle, the Chain Hotel is a group of Hotels that is a hotel chain with services that are equal after star hotel equivalence. For that hotel owners who will join a chain of hotels that have been formulated by the chain hotels and usually refer to standards that apply globally / globally. The terms of information technology, chain hotels have implemented standards that follow World standards. This is a technology that is leading to the information system. This is a concern of every hospital industry player to implement. Thus this research is expected to provide infrastructure standards for hotels, especially according to the appropriate ANSI / TIA / EIA standards. The Research Methodology used a continuous development improvement cycle where the cycle is formed into 4 stages, namely Research Formulation and Requirements Analysis, Problem Design and Solutions, Analysis and Discussion of Formulation of Solutions and Suggestions in Framework of Continuous Improvement. The results of this study formulate a template and the contents of a network infrastructure project document in the form of a structured caling system (SCS) and ANSITIA /EIA
Sistem Informasi Pengadaan Peralatan dan Perlengkapan Kantor pada Dinas Kehutanan Propinsi Riau Berbasis Web Yuda Irawan
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 1 No 1 (2019): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v1i1.13

Abstract

In the development of increasingly advanced and sophisticated technology, tools are needed that help facilitate a job, one of which is a computer. Computers are the main choice in the progress of agencies in general because an agency aims to maximize agencies can grow and develop as expected. Designing Procurement Information Systems for Web-Based Office Equipment and Supplies is to provide complete information about Procurement of Office Equipment, Procurement Information Systems Equipment and Office Supplies at Riau Province Forestry Services Using PHP and MySQL database is a software that can be used to process equipment data office where transaction reports for ATK request transactions, ATK stock reduction can be known every day automatically if all transactions have been sent to the system. Thus work from the Finance and Equipment Section can be helped and will make time effective
Media Informasi Ragam Jenis Makanan Tradisional Khas Lombok Berbasis Mobile Rezky Ramdhaningsih; Dian Syafitri Chani Saputri; Syahroni Hidayat; Abdurahim Abdurahim
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 1 No 1 (2019): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v1i1.14

Abstract

Lombok has a variety of traditional Lombok foods that must be preserved. Traditional Lombok foods are one of the characteristics and treasures of culture owned by Indonesia, not only in terms of taste, form, and variety, but also from diverse colors. Lombok has considerable tourism potential, as one of the centers of culinary tourism destinations. However, promotional media and information are still limited, so this research want to introduce or promote traditional Lombok foods with easily and quickly by utilizing mobile-based technology. Making information media on various of traditional foods of Lombok with 2 languages, Indonesian and English. While the method used in multimedia development was Luther Sutopo. The steps are Concept, Design, Material Collecting, Assembly, Testing, Distribution. The tools used in making these mobile applications are Adobe flash and Adobe Photoshop. The results of this research is a Media Application for Variety of Traditional Foods of Lombok
Pembuatan Video Profil dengan Efek Vintage Kampung Wisata Adat Sengkoah sebagai Media Informasi Zohriyatun Apriliani; Uswatun Hasanah; Andi Sofyan Anas
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 1 No 1 (2019): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v1i1.15

Abstract

Central Lombok Regency is one of the districts that supports the establishment of Tourism Villages. One of the Tourism Villages that was recently initiated was the Sengkoah Traditional Tourism Village. This village has not been widely known by the wider community due to lack of information dissemination. Previously the dissemination of information was only through facebook pages and internet articles. In order to introduce this Sengkoah Indigenous Tourism Village, researchers created a profile video with vintage effects. Where this vintage effect will strengthen the impression of the past in the video part that is needed. In the process of making a profile video through three stages, namely, the first pre-production stage where the location survey and video drafting begin. The two stages of production are taking pictures and recording sound and preparing all the materials needed in the video. The three post-production stages are the video editing stage that brings together all the materials needed to become a complete video. After doing all of these steps, it is expected to produce a profile video of the Sengkoah Traditional Tourism Village with vintage effects. So that this video can be used as a more effective medium of information to introduce to the general public about the existence of this tourist village and the traditional activities offered. To find out the feasibility of the videos that have been made a beta test is proposed by submitting questionnaires to 30 respondents. The results obtained were profile videos with vintage effects of the traditional Sengkoah tourist village worthy of dissemination.
Filtering Sinyal Menggunakan Band Pass Filter Ayu Novira
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 1 No 1 (2019): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v1i1.16

Abstract

Sound is a signal or wave that propagates with a certain frequency and amplitude through intermediary media that are delivered such as water, air and solid objects. Humans can communicate with other humans with sound. But the sound that is released by humans, musical instruments, or other objects does not always sound clear and good, some of the recorded sound has a lot of noise which makes the sound quality is disturbed and not good. The solution for making sound in an object better and cleaner is filtering. [2]. Filters can be interpreted as a circuit that passes a certain frequency band desired and dampens other frequency bands. Filters are divided into two types, namely analog filters and digital filters. According to the impulse response the digital filter is divided into two, namely the Infinite Impulse Filter (IIR) filter and the Finite Impulse Filter (FIR) filter. In this study a filtering process will be carried out on the sound of the guitar. The filter used is the Band Pass Filter, a filter that can be used to isolate or filter certain frequencies in a particular band or frequency range.

Page 1 of 2 | Total Record : 12