cover
Contact Name
Masilva Raynox Mael
Contact Email
masilvamael@unesa.ac.id
Phone
+628175105391
Journal Mail Official
masilvamael@unesa.ac.id
Editorial Address
Gedung T2 Lantai 2 Jurnal Paramasastra Fakultas Bahasa dan Seni Universitas Negeri Surabaya Jln. Kampus Lidah Wetan Surabaya, Tel / fax : 031 7522876 / 031 7522876 Kampus Lidah Surabaya
Location
Kota surabaya,
Jawa timur
INDONESIA
Paramasastra: Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya
ISSN : 23554126     EISSN : 25278754     DOI : http://dx.doi.org/10.26740/parama.v6n2
discusses field-based research, literature research, and theoretical and methodological reflection on languages, literatures, and its teaching. This journal receives research-based articles or literary-based studies that will be published twice a year through the screening process. All articles sending to the editorial desk will be reviewed by at least two reviewers. Manuscripts relate to the fields below are welcome to submit.
Articles 7 Documents
Search results for , issue "Vol. 7 No. 2 (2020): Vol.7 No.2 Bulan September 2020" : 7 Documents clear
DESAIN PEMBELAJARAN DISASSURE BERBASIS KETERAMPILAN ABAD 21 DALAM PEMBELAJARAN BAHASA JEPANG Nevia Octa Permatasari
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 7 No. 2 (2020): Vol.7 No.2 Bulan September 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v7n2.p91

Abstract

This research is motivated by the need for the ability to master 21st century skills in line with the changing times. Therefore, language learning is needed for an instructional model that adjusts to the 21st century skills. An effective and fun learning design is needed in learning Japanese to make learners more active and motivated in learning the language. This research is a literature study. The purpose of this study was to describe how to illustrate and apply the Discovery Learning and ASSURE learning models by adding 21st century skills to Japanese grammar learning.The method was used was qualitative approach. This type of research is descriptive research. This study aims to describe an instructional design model for the development of a learning model that modifies Discovery Learning and ASSURE with the addition of 21st century skills, such as critical thinking, collaboration and communication. This research finding are the student centered instruction model that adjust with the 21st century skills, and the teacher as facilitators encourage learners to be responsible for the learning process they are doing so that learners can find the concept of their own sentence patterns, practice critical thinking , communication and collaboration skills.
GAME ADVENTURE UNTUK PEMBELAJARAN PENGGUNAAN HATSUON PADA MATA KULIAH HANASHIKATA Marina Indahningrum
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 7 No. 2 (2020): Vol.7 No.2 Bulan September 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v7n2.p104

Abstract

Nowadays technology is increasingly developing so that everyone must be able to use various technologies to meet their needs, especially in midwives education. As a lecturer, it is expected to be able to keep abreast of rapid technological developments, sometimes even as students, it feels to be more professional in using technology today. So many students who feel less motivated by learning that is not interesting. Therefore this research is in the form of an Android-based Japanese educational game application that will be applied to one of the Japanese language majors, namely speaking or Hanashikata. This research uses a game that will make it easier for students to learn Japanese. The adventure game is an adventure-based game that is given an educational element. The education included is learning how to pronounce Japanese. This game is a solution to overcome the obstacles of teaching methods that are less fun, while Japanese language enthusiasts more and more. In this study, we discussed how to apply this adventure game application as a learning medium in one course, where students will learn learning material not only with the help of lecturers or modules but with the context in the game. Based on the design of the game made it can be felt this game will provide high motivation to learn for students and provoke their curiosity and creativity.
PENERAPAN METODE COLLABORATIVE LEARNING BERBANTUAN MEDIA GAMBAR UNTUK MENINGKATKAN MOTIVASI BELAJAR BAHASA JEPANG Erma Dewi Mayasari
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 7 No. 2 (2020): Vol.7 No.2 Bulan September 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v7n2.p115

Abstract

This type of research is classroom action research. This research was conducted on the grounds of improving the learning methods used by teachers. To improve students motivation to learn japanese in this study using 3 cycles. In each cycle have the applicatition of the same action. The result obtained in each cycle showed a positive increase in student motivation. The Final results obtained until the third cycle, each indicator increased between 5-10%. As in the indicator of being diligent in facing tasks, it increased by 5% from previous cycle. The indicator of interest in learning japanese also increased by 4% from previous cycle. And indicator of working with groups 2hen learning japanese increased 9% previously. Based onthe results obtained, it was decided that this study was terminated because the final result in cycle III had an average of 87,5%. This percentage value has fulfilled the requirements for the success indicator, namely 76%. So a study that focused on increasing students motivation to learn Japanese was decided to stop. Therefore, for the next research in addition to learning motivation, student learning outcomes should also be measured. Currently, classroom action research that has been carried out by researchers in using the collaborative larning method has succeeded in increasing students motivation to learn Japanese.
IDENTIFIKASI KESULITAN MAHASISWA FAKULTAS BAHASA DAN SENI UNIVERSITAS NEGERI SURABAYA DALAM PENYELESAIAN STUDINYA Amira Agustin Kocimaheni; Zainul Aminin; Ajeng Dianing Kartika
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 7 No. 2 (2020): Vol.7 No.2 Bulan September 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v7n2.p139

Abstract

The study completion in undergraduate program (S1) requires the completion of thesis writing for students. The flow of thesis preparation at the Faculty of Languages and Arts (FBS), Universitas Negeri Surabaya (Unesa), has followed the Thesis Writing Guidebook issued by FBS Unesa. In the manual, the requirements and procedures for writing a thesis are clearly written. But even so, there are still many students who have not been able to complete their thesis writing on time, which hinders the completion of their studies. Therefore, it is necessary to identify students' difficulties in completing their studies, especially at the thesis writing stage. From the results of the distribution of research instruments in the form of questionnaires, it was concluded that there were five categories of difficulties faced by students, namely: 1) Difficulties in submitting / selecting research titles, 2) Difficulties in the consultation process, 3) Difficulties in data collection and processing, 4) Difficulties in the examination process, and 5) Difficulty in the revision process.
HANASHIKATA TEACHING MATERIAL DEVELOPMENT Retnani Retnani; Didik Nurhadi; Masilva Raynox Mael
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 7 No. 2 (2020): Vol.7 No.2 Bulan September 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v7n2.p147

Abstract

The compulsion to enter Hanashikata (speaking Japanese) class really makes it difficult for them to adjust to the learning process of Japanese speaking skills. There are many ways to improve speaking skills, but researchers prefer to develop teaching materials because they have a special attraction for students. Why is that? First, students compile a narrative first, they accidentally learn to arrange sentences according to correct Japanese grammar. If the sentences they produce are not in accordance with the correct grammar and correct vocabulary, it will make understanding difficult for the interlocutor or those who are listening. This can be used as a venue for the development of Hanashikata (Speaking Japanese) teaching materials.The objectives of this study are 1. To describe the quality of the feasibility of Hanashikata teaching materials for class B students of class B Japanese Language Education Study Program, FBS Unesa 2. To describe student responses to the development of Hanashikata teaching materials. This research is a development (R&D). The research subjects were 2018 class B students of the Japanese Language Education Study Program, FBS Unesa. The research data were in the form of the development of Hanashikata teaching materials, the quality of teaching materials and student responses to the development of Hanashikata teaching materials. Data analysis using descriptive method. The results of the first problem formulation research indicate that the average score of the validation results by experts on the feasibility of the Hanashikata teaching material used is known that the average score of the observer is 3.81. These results indicate that the development of Hanashikata teaching materials is categorized as feasible. The result of the second problem formulation research is that the student response shows higher learning outcomes after being given the development of Hanashikata teaching materials compared to learning outcomes before being given the development of Hanashikata teaching materials. Testing student responses using the Independent Sample T-Test.
KONFLIK PANDANGAN MASYARAKAT JEPANG TERHADAP KEKUATAN TERCERMIN DALAM SERIAL KAMEN RIDER GAIM Daniel Hermawan; Nicco Handaya
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 7 No. 2 (2020): Vol.7 No.2 Bulan September 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v7n2.p161

Abstract

This study will compare two different opinions toward military power between Sakuraba Kouta and Kumon Kaito in the Japanese Television series Kamen Rider Gaim. The two opinions represent two arguments that exist among Japanese society toward the existence of military power. The research uses a qualitative method as the approach of study. We compare the dialogue between the two characters and analyze it using the semiotic theory. The results show that there is two different ideas about military power represented by the ideology brought by Sakuraba Kouta and Kumon Kaito. Sakuraba Kouta represent the ideology of people against the military power while Kumon Kaito represent the ideology of people supporting the military power.
ANALYSIS ON OSAKA DIALECTS VERBS AND NOUNS (STUDY OF STRUCTURE AND MEANING) Natalia Desianti Tanzil; Utari Novella
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 7 No. 2 (2020): Vol.7 No.2 Bulan September 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v7n2.p178

Abstract

This research focuses on the structure and meaning of the sentence of Osaka Dialect and the standard Japanese itself. Osaka dialect is the most widely recognized on of Japanese dialect. An understanding or application of the Osaka dialect can be considered important so that when tourists, or who want to work or study in Osaka can understand the different structures and meanings that exist in standard Japanese and Osaka dialect, so as to avoid misunderstanding or miscommunication that is might happen. The method used in this research is descriptive analysis, which describes the structure and meaning on Osaka Dialects sentence. The data that were used in this research was obtained from a Japanese movie named 8UPPERS. Based on the data analysis, it can be concluded that Osaka Dialect tends to shorten and obliterate the sound from the verb of standard Japanese. For example, the sound in standard Japaneses word chigau shortens into chau in Osaka Dialect, meaning œwrong, œdifferent, and œisnt that right?. There were also changes on standard Japaneses sentence ending word such as ~nda and ~nanda, that turns into ~nen and ~yanen. Changes can also be seen on standard Japaneses past form of sentence ending word, ~tanda or ~ta to ~ten in Osaka Dialect. The ~naide form changes to ~ntoite in Osaka Dialect. The sound in present form of sentence ending word such as ~teiru also change to ~toru. There were also differences between the ~n and ~hen form that equals to ~nai form and the n form which came from ru. Change of sound can also be found on the ~shimatta form, which turns into ~shimota in Osaka Dialect.

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