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Jurnal of Applied Multimedia and Networking
ISSN : -     EISSN : 25486853     DOI : -
Journal of Applied Multimedia and Networking (JAMN) is a journal published by Study Program of Multimedia and Networking, Politeknik Negeri Batam. The JAMN is issued 2 times a year in electronic form. The electronic pdf version is accessible on the internet free of charge. We encourage all interested contributors to submit their work for consideration. e-ISSN: 2548-6853
Articles 4 Documents
Search results for , issue "Vol 2 No 2 (2018): Journal Of Applied Multimedia and Networking" : 4 Documents clear
Pembuatan Game Bamboo Menggunakan Aplikasi Unity 3D noval kustriawan; Timothy Ronaldy
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 2 No 2 (2018): Journal Of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (673.404 KB) | DOI: 10.30871/jamn.v2i2.650

Abstract

The Making 3D games that can provide knowledge not only provide entertainment, but one of them aims as knowledge and give a positive impact for lovers of gaming applications. In this case Bamboo game can introduce more about the Indonesian war tool to fight the former colonizers in the form of bamboo. It can be seen in terms of characters, backround, tools used characters and stories that introduce bamboo used by the fighters as a means of war to fight the invaders. In making bamboo game writer use unity 3D application where this application facilitate writer in making. In addition to the manufacture of game writers using a combination of software development methodology and multimedia development. Case diagrams, resistance diagrams, sequence diagrams, class diagrams. To find out how interesting the game the author performs a questionnaire analysis and uses T-Test to perform analysis, from the results obtained no changes before and after playing bamboo games.
Journal Documentary Film "Time Equals Knowledge" Using Expository Type Christian Chandra Sitorus; Afdhol Dzikri; Oktavianto Gustin
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 2 No 2 (2018): Journal Of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (395.475 KB) | DOI: 10.30871/jamn.v2i2.834

Abstract

Globalization is a process of world community order that can cause positive and negative impacts. The city of Batam is one of the cities in Indonesia that experienced the impact of globalization on youth, where the lifestyle of its people especially among young people experience change. Apart from the rapid technological developments and modern lifestyle, hanging out is one of the activities that can have negative impact for both themselves and the surrounding community. Some of the factors that cause young people to do that is the influence of friends and do not want to be obsolete, but now there are some young people who still do positive things such as creating a social community that educational, therefore made an information media in the form of a documentary about community of teachers in Batam City. This documentary contains information about a community of teachers who are young people who can use their spare time to provide knowledge and fun to children aged 4 - 15 years. This documentary film aims to change the mindset and behavior of young people in order to take advantage of time with positive activities. This film is expository type using data collection method. The methods include observation, interview and film design consisting of pre production, production and post production. The results of the study prove that documentary film Expository Type can be in the form of media that convey factual information through narratives and images, based on a total percentage of 83.32% that documentary types of Expository Type can function as a medium for delivering messages and factual information for the community, especially young people in the city of Batam.
ANALYSIS MATRICE OPERATION EXPRESSION WITH FACIAL CHARACTER ON CONTROLLER POSITION Sonia All Risqi
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 2 No 2 (2018): Journal Of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (706.65 KB) | DOI: 10.30871/jamn.v2i2.889

Abstract

Creating expressive 3D facial animation characters and and being able to visualize the character's facial expression becomes realistic is a challenge topic for the animator. Facial expression animation is an important aspect in 3D environments to create the presence of characters, determine emotions, help convey messages, and make animations more alive. The problem that arises is that it takes a long time in the process of work and the complexity of the various movements. But this should still be done well so that the virtual characters can display a natural expression. Controller techniques are used to perform the formation of facial expressions of 3D characters are visualized based on facial expressions so that the desired character message message can be conveyed and help speed up the process of making character facial movement. The controller position of x, y and z in this final project is an expression matrix operation of animation. This research uses character model and asset on a free rig 3D animation character as sample test. Test method used is the validity and reliability of the results of the questionnaire submitted to the 3D animator experts. The result of this research is the matrix database in the form of movement model of facial expressions, sad, angry, fear and shocked 3D characters that can be integrated on other character character models that have similar number of controller characteristics, this database will shorten the process of 3D character facial movement.
The IMPLEMENTATION OF THE TECHNIQUE OF ROTOSCOPING IN THE SHORT FILM GENRE THRILLER USING METHOD VILLAMIL-MOLINA Muhammad Adam Firdaus AZ; Muchamad Fajri Amirul Nasrullah
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 2 No 2 (2018): Journal Of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (488.895 KB) | DOI: 10.30871/jamn.v2i2.974

Abstract

The development of the film industry is currently growing rapidly, it does have animpact on existing technologies especially in editing techniques, thereby causing thenumber of genres that are popping up, and one was a thriller. This can occur becausethe editing techniques facilitate the videographer to create a fictitious scenes becomelook real. Rotoscoping is one frequently used editing techniques to create it.Rotoscoping itself is a technique in film editing by means of tracing live action videofootage frame by frame with filter picture selectively from each section that is in theframe and give a more realistic impression in a film. In this final task, later made afilm genre thriller, which applies the technique of rotoscoping in Adobe After Effects.The film stresses on the side of his editing, and is expected to later can add insightinto the young film makers in the world of cinema.

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