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Contact Name
Uswatun Hasanah
Contact Email
jurnalingkarmutu@gmail.com
Phone
+628179130979
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jurnalingkarmutu@gmail.com
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Kontak Jl. Nangka No. 60, Tanjung Barat, Jakarta Selatan Kontak Utama Uswatun Hasanah LPMP DKI Jakarta uswatunhasanah@kemdikbud.go.id Kontak Dukungan Leonard Telepon +6281382939050 leo.eduresearch@gmail.com
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Dki jakarta
INDONESIA
Jurnal Lingkar Mutu Pendidikan
ISSN : 19793820     EISSN : 28093933     DOI : https://doi.org/10.54124/jlmp
Core Subject : Education,
Jurnal Lingkar Mutu Pendidikan(JLMP) adalah jurnal yang diterbitkan oleh Lembaga Penjaminan Mutu Pendidikan (LPMP) DKI Jakarta.Scope JLMP meliputi penelitian di bidang pendidikan. Jurnal Lingkar Mutu Pendidikan ini terbit 2 kali dalam setahun yaitu pada bulan Juni dan Desember.
Arjuna Subject : Umum - Umum
Articles 5 Documents
Search results for , issue "Vol 19 No 1 (2022): Jurnal Lingkar Mutu Pendidikan" : 5 Documents clear
PENERAPAN MEDIA PEMBELAJARAN “MICROPASCIEN “ UNTUK MENINGKATKAN PEMAHAMAN KONSEP KEMAGNETAN TEGUH SOEHARTO
Jurnal Lingkar Mutu Pendidikan Vol 19 No 1 (2022): Jurnal Lingkar Mutu Pendidikan
Publisher : LPMP Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (220.629 KB) | DOI: 10.54124/jlmp.v19i1.56

Abstract

Understanding the concept of magnetism is an essential material in physics learning. The purpose of this study is to improve the understanding of the concept of magnetism through the application of Micropascien media (Microsoft Paper Science). The research was conducted at SMP Negeri 3 Babelan, Kabupaten Bekasi, Jawa Barat, Academic Year 2020/2021. This study is a class Action study in two cycles. The results showed that in the Pre-Cycle, only 6.67% of the 30 students were able to correctly explain the concept of magnetism.  Students' understanding of the concept of magnetism increased from 65.13 in Cycle I to 84.16 in Cycle II. The number of students who understood the concept of magnetism increased from 10.67% to 96.67%.  Improved understanding of the concept of magnetism includes indicators of interpreting, presenting examples, concluding and explaining. The research concludes that the use of Micropascien learning media can improve the understanding of the concept of magnetism.  The results of the study recommend to science teachers to improve the understanding of the concept of magnetism using Micropascien media.
PENERAPAN PETA KONSEP UNTUK MENINGKATKAN KEMAMPUAN SISWA MENULIS REPORT TEXT Atik Zulaikah
Jurnal Lingkar Mutu Pendidikan Vol 19 No 1 (2022): Jurnal Lingkar Mutu Pendidikan
Publisher : LPMP Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (164.613 KB) | DOI: 10.54124/jlmp.v19i1.58

Abstract

The ability writing is the important aspect to be increased for senior high school student. The experiment purposes to improve writing of report text outcome through mind mapping for students of Class X IPS. The participants who were 34 students were chosen by purposive sampling technique. The instrument consists of test and non-test. Test instrument consists of 1 item and it is essay. Non test instrument is an observation sheet. Giving written test and observation sheets were carried out as data collecting techniques. The data collecting procedure were analyzed based on the cycles, the classroom action research as an experiment method. An increase in the learning outcomes, namely cycle I completeness by 67,94 showed as the result. The completeness became 72,35 in cycle II and the completeness became 78,82 in cycle III. The assessment of students’ skill has increased in the first cycle of completeness to 20,59%. Cycle II completeness 44,11% and cycle III the completeness 76,47%. With the target achieving 75% completeness, it means that the improvement of learning due to Mind mapping. Based on this research, mind mapping can improve writing capability in report text.
PENINGKATAN KETERAMPILAN GURU MEMANFAATKAN MEDIA IT DALAM PEMBELAJARAN MELALUI WORKSHOP TPOEG Wahyu Purwanto
Jurnal Lingkar Mutu Pendidikan Vol 19 No 1 (2022): Jurnal Lingkar Mutu Pendidikan
Publisher : LPMP Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (111.703 KB) | DOI: 10.54124/jlmp.v19i1.59

Abstract

The Workshop of Guidance and training through The Power of Edu Game (TPOEG) aims to improve the teacher’s skill of using IT media at SMP Negeri 1 Lumajang. This research uses school action research method. The instruments of this research are observation sheets, documentation, and interviews. The results showed that the implementation of the TPOEG workshop could improve the skills of teachers in the use of IT media in the first cycle by 80.33% to 90.56%. This is also supported by data on the level of student happiness (well-being student) after participating in edu games with an average student response of 90.36% or very good. Based on these results, the integration of edu games is proven to make learning fun for students, therefore teachers can recommend them in further learning. Further development related to the integration of edu games in learning can be done through the group of School Subject Teacher Consultation (MGMPS).
PENINGKATAN HASIL BELAJAR BILANGAN BULAT MELALUI MODEL PEMBELAJARAN KI HAJAR DEWANTARA PADA SISWA DISKALKULIA Desi Erfan
Jurnal Lingkar Mutu Pendidikan Vol 19 No 1 (2022): Jurnal Lingkar Mutu Pendidikan
Publisher : LPMP Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (330.954 KB) | DOI: 10.54124/jlmp.v19i1.60

Abstract

Students with dyscalculia can be found in most schools. They have average intelligence and have difficulty learning mathematics. This study aims to improve the mathematics learning outcomes of dyscalculia students about addition and subtraction of integers in grade 6 through Ki Hajar Dewantara's fun learning model. This research was conducted at SDN Duren Sawit 05 Jakarta involving 10 dyscalculia students. This research uses classroom action research method in 2 cycles. The results showed that the Ki Hajar Dewantara learning model could improve the learning outcomes of addition and subtraction of integers, the value of knowledge from 54 to 90, the value of skills from 63 to 97, and the value of attitudes from 58 to 96. The Among Ki Hajar Dewantara learning model used This research includes 6 activities, namely: 1) question-and-answer-based presentations, 2) video learning, 3) props from used goods, 4) number line simulation with tiles, 5) visualization of mathematical symbols with colored markers, and 6) learning with songs and chants. The conclusion of the research is that Ki Hajar Dewantara's learning model can improve the learning outcomes of addition and subtraction of integers.
MENINGKATAN KREATIFITAS PESERTA DIDIK DALAM MENULIS KARTU UCAPAN BERBAHASA INGGRIS MELALUI METODE PRAKTIK Suwanto Suwanto
Jurnal Lingkar Mutu Pendidikan Vol 19 No 1 (2022): Jurnal Lingkar Mutu Pendidikan
Publisher : LPMP Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (264.637 KB) | DOI: 10.54124/jlmp.v19i1.65

Abstract

The ability to write greeting cards is still low, influenced by lack of vocabulary mastery, difficulty in composing good and correct sentences. The objectives (1) are to explain the process of the practical method, (2) to explain the results of the practical method, (3) to explain the changes in students' behavior. The research method is classroom action research. The subjects are VIIIF SMPN 17 Pontianak. Data collection used observation sheets and tests. Data analysis; normality, homogeneity and one sample test. Research result; first, the process to increase creativity includes 6 steps; (a) determining basic questions, (b) designing project plans, (c) preparing schedules, (d) Monitoring students and project progress, (e) Testing results, (f) Evaluating experiences. Second, the results of the calculation of p (0.200) are greater than 0.05 (α 0.05), normally, the significance of p (0.209) is obtained >, homogeneous, there are differences in the initial ability and the end after students take part in the practical method of sig. (0.030) < = 0.05. Third, the change in behavior was originally quite active (45%) to be active (68.18%). The average creative dimension that is integrated in the project of making greeting cards in the aspect of content is 3.27, design 3.09, picture 2.91 and objective 2.82. Students can make the correct greeting cards according to the contents of the greeting cards, students can design greeting cards, create images that match the greeting cards, and have formulated the objectives of the greeting cards correctly.

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