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Contact Name
Sitti Arni
Contact Email
jurnalprogres@gmail.com
Phone
+6281354738088
Journal Mail Official
jurnalprogres@gmail.com
Editorial Address
JL A.P Petarani No. 27 Panakukan Makassar
Location
Kota makassar,
Sulawesi selatan
INDONESIA
Jurnal Informatika Progres
ISSN : 20868359     EISSN : 2797622X     DOI : https://doi.org/10.56708/progres.v14i1.300
Core Subject : Science,
Jurnal Informatika Progres merupakan jurnal Blind Peer-Review yang dikelola secara profesional dan diterbitkan oleh P3M STMIK Profesional Makassar dalam upaya membantu peneliti, akademisi, dan praktisi untuk mempublikasikan hasil penelitiannya. Jurnal ini didedikasikan untuk publikasi hasil penelitian dalam bidang yang memuat artikel tentang Teknologi, Komunikasi, Informasi dan Komputer. Terbit dua kali setiap tahun, 2 nomor 1 volume, yaitu pada bulan April dan September. Semua publikasi di Jurnal Informatika Progres ini bersifat akses terbuka yang memungkinkan artikel tersedia secara online tanpa berlangganan apapun.
Articles 126 Documents
ANALISIS KINERJA WEBSITE PARAMA PELINDO MENGGUNAKAN PINGDOM TOOLS DAN PAGESPEED INSIGHTS Nurul Qalbi Haeruddin; Muhammad Rahmat Faizal; Suardi Hi Baharuddin
PROGRESS Vol 15 No 1 (2023): April
Publisher : P3M STMIK Profesional Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56708/progres.v15i1.365

Abstract

This study analyzes the performance of a website for one of the companies, namely PARAMA Pelindo, using Pingdom Tools and PageSpeed Insights. This research aims to improve the performance of the PARAMA website in order to improve user experience. The results of the PARAMA website performance analysis show certain things that need to be improved in testing using pingdom tools and PageSpeed Insights. This research contributes to understanding the importance of analyzing the performance of a website and provides practical recommendations for web developers in improving website performance in general.
KLASIFIKASI PENGADUAN PENGGUNA SUBSIDI BBM MENGGUNAKAN ALGORITMA NAÏVE BAYES Sainunu Boy; Yuni; Asri Yadi
PROGRESS Vol 15 No 2 (2023): September
Publisher : P3M STMIK Profesional Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56708/progres.v15i2.367

Abstract

Fuel subsidy program is one of the government programs aimed at helping people meet their daily transportation needs. However, there are still many obstacles faced by fuel subsidy users such as limited quota and lack of information about the program mechanism. Therefore, this study was conducted to predict the constraints faced by fuel subsidy users using Naïve Bayes algorithm. This study involved 100 respondents spread across Jabodetabek area and conducted an online survey as a data source. The result of data analysis showed that classification model using Naïve Bayes algorithm was quite good in predicting the constraints faced by fuel subsidy users with an average accuracy value of 0.82.Based on these results, it can be concluded that the fuel subsidy program still has several obstacles in its implementation so efforts need to be made to improve the effectiveness and efficiency of the program for more benefits to all levels of society.
PERANCANGAN UI/UX APLIKASI PEMBELAJARAN BAHASA JEPANG MENGGUNAKAN METODE GOAL DIRECTED DESIGN Oka Mochamad Ocktafian Setiadi; Imam Maruf Nugroho; Yusuf Muhyidin
PROGRESS Vol 15 No 2 (2023): September
Publisher : P3M STMIK Profesional Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56708/progres.v15i2.370

Abstract

Japanese language learning has been available at SMAN 2 Purwakarta since 2005. Students of SMAN 2 Purwakarta have difficulty learning Japanese due to the lack of variety in class. So researchers took the initiative to design a Japanese learning application. User Interface (UI) is a design before the creation of applications that focuses on visuals and product elements such as colors, layouts, buttons and typography. User Experience (UX) is the experience of a user when using an application. UI and UX have an important role in the problems that exist at SMAN 2 Purwakarta because they can add new innovations to Japanese language learning. Goal Directed Design is the method used in this study because it focuses on goals and user experience. The test method used is the System Usability Scale to find the average value of the final results for the application design made.
PEMBUATAN VIDEO PROMOSI PELATIHAN DI BALAI LATIHAN KERJA SAMBAS MENGGUNAKAN METODE MDLC Uray Raka Amigraf Miletias; Noferianto Sitompul; Vanie Wijaya
PROGRESS Vol 15 No 2 (2023): September
Publisher : P3M STMIK Profesional Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56708/progres.v15i2.372

Abstract

The workforce is highly needed in the country's economic development, where qualified labor can drive more productive development. The Training Center Unit of Sambas District Work Training Center is a facility that accommodates training activities which function to provide, enhance, and develop skills, productivity, discipline, work attitude, and work ethic. To attract public attention to participate in the training, an introduction to each training available at the Sambas District Work Training Center through visual media is required, in the form of promotional videos. This promotional video creation utilizes the MDLC method, which is a combination of visual media, sound, video, animation, and others. The MDLC method consists of six stages: Concept, Design, Material Collection, Production, Testing, and Distribution. The result of this research is the completion of a 5-minute promotional video in H264 1080p format, namely Mp4."
PEMBUATAN FILM ANIMASI 2 DIMENSI “EKSPLORASI TRADISI ANTAR AJONG” DI KABUPATEN SAMBAS Winda Sari; Nia Safitri; Narti Prihartini; Vanie Wijaya
PROGRESS Vol 15 No 2 (2023): September
Publisher : P3M STMIK Profesional Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56708/progres.v15i2.373

Abstract

The Antar Ajong tradition is a Sambas community culture that is still preserved today. Antar Ajong is a series of traditional ceremonial rituals in the form of releasing a small lancang boat (Ajong) in the Coastal area in Paloh District and is carried out during the planting season, especially in planting rice. This research was conducted with the aim of introducing the Sambas culture of Antar Ajong tradition with 2-Dimensional Animation media. The survey results showed about 76.7% of Sambas local people and outsiders who did not know or did not know at all about the Antar Ajong tradition. This research uses the MDLC (Multimedia Development Life Cylce) Development method as a procedure or step in conducting research and stages of work consisting of 6 stages, concept, design, material collecting, assembly, testing, and distribution. The results of questionnaire testing to general public respondents received a score of 88.9%, which means that this animated film was successful in introducing and providing insight into the culture of the Antar Ajong Tradition through the media of 2-dimensional animated films to many people.
FILM ANIMASI 2D CERITA RAKYAT “BATU NEK JAGO” DI KECAMATAN TEBAS Seli Seselia; Mega Fina Alviany; Narti Prihartini; Uray Heri Mulyanto
PROGRESS Vol 15 No 2 (2023): September
Publisher : P3M STMIK Profesional Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56708/progres.v15i2.374

Abstract

Folklore is a story that develops in society and Delivered through generations which contains moral messages and values from every characters. Technology and information capabilities that are very rapid demand an increase in competence, one of which is an increase in literacy competence. Base on Indonesian literacy, an UNESCO study entitled The Most World's Literate Nations in 2017 released Indonesia's 60th ranking in reading interest. People prefer to watch videos rather than read writing, this happens because videos seem more interesting than stories that only contain text. The test was carried out with a questionnaire given to material experts, media experts, and 40 respondents to find out whether the "2 Dimensional Animation Video of the folklore of Batu Nek Jago" is appropriate for publication. The test results show that in the questionnaire media experts are 78%, material experts are 88%, and respondents are 65.5% or it can be concluded that "Animated Film 2 Dimensions of the folklore Batu Nek Jago" Sambas is worthy of publication.

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