cover
Contact Name
Yudi Herdiana
Contact Email
computingjurnal@unibba.ac.id
Phone
+6281572559911
Journal Mail Official
computingjurnal@unibba.ac.id
Editorial Address
Sekretariat Program Studi Teknik Informatika Universitas Bale Bandung, Jl. R.A.A Wiranatakusumah No. 7 Baleendah
Location
Kota bandung,
Jawa barat
INDONESIA
Computing Jurnal Informatika
ISSN : 2656386X     EISSN : 27222888     DOI : https://doi.org/10.55222/computing
Core Subject : Science,
Computing Jurnal Informatika invites original articles and not simultaneously submitted to another journal or conference. The Scope topics include, but are not limited to: Software Engineering Communication and networks Data warehousing, filtering, and mining Enterprise system development and resource management Ethics and social issues related to technology Knowledge management Management information and database systems Security and privacy System development and process management Usability engineering. Artificial Intelligence Agent System and Multi-Agent Systems Big Data and Data Mining Decision Support System Image Processing & Computer Vision Natural Language Processing Explainable human-in-the-loop artificial intelligence Trusted machine/deep learning
Articles 8 Documents
Search results for , issue "Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika" : 8 Documents clear
MEMBANGUN APLIKASI PEMBUATAN SURAT KETERANGAN KULIAH, SURAT PENGANTAR PENELITIAN DAN PENGAJUAN CUTI BERBASIS WEB COMPUTING INFORMATIKA; Iyus A Muslimin
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

Making lecture certificates, research cover letters and submitting leave that still uses the manual method, namely offline at the Administration of the Faculty of Information Technology, University of Bale Bandung where students go directly to Administration to submit the required letters, then the letters submitted on that day are not always completed on the same day. The purpose of this research is to develop applications for making lecture certificates, research cover letters and web-based leave applications and to facilitate Administration and Students in processing data such as making lecture certificates, research cover letters and submitting leave. The methodology used is the agile method in its stages, namely planning, system analysis, design, implementation, system testing. The features of this application consist of filling out forms for students, in addition to students, other features for admin are viewing letters, printing letters, viewing KRS and proof of payment, as well as the whatsapp feature for contacting students. Based on the results of analysis, design, testing using the black-box testing method, it was found that the application for Making Lecture Certificates, Research Cover Letters, and Web-Based Leave Applications that can be accessed directly by students and Administrative Staff as efficiency in processing data in making letters required by students during the study period
RANCANG BANGUN GAME EDUKASI SEBAGAI MEDIA PEMBELAJARAN BERBASIS ANDROID MENGGUNAKAN ALGORITMA FISHER YATES COMPUTING INFORMATIKA; Khilda Nistrina
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

Educational games can be one of the media for learning about cultural arts, as media in learning art and culture is desperately needed. But There are some issues, such as educators' incapacity to carry out learning in a creative and innovative, as well as educators' lack of expertise of how to use educational game-based learning media. Students are less familiar with arts and culture, particularly at SDN Sukasari 02, and there is a lack of student motivation in learning. The goal of this study is to create educational game applications in the arts and culture areas, as well as to demonstrate that educational games can be created on Android devices for educators and elementary school children at SDN Sukasari 02. The authors employed the R&D technique to create apps in this study. Unity 3D software and the C# (C Sharp) programming language are used to create applications and changing the order of questions presented to students at random using the Fisher Yates algorithm This study could aid educators in their teaching and learning efforts, as well as improve student interest in learning about the arts and culture.
PERANCANGAN SISTEM MONITORING DAN PENGENDALIAN LAMPU MENGGUNAKAN SENSOR GERAK DAN SENSOR CAHAYA DILENGKAPI INTERNET OF THINGS (IOT) COMPUTING INFORMATIKA; Nurul Imamah
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

In general the control of electronic devices such as lighting each uses a manual system. With this system we still have to press the switch if we want to turn the lights on and off. For this reason, the authors in this study propose to design a lamp control system so that the lamp can be monitored and controlled remotely and can find out the state of the lamp in real time, so that the lighting can be adjusted as needed. The purpose of this research is to design a monitoring and control system for lamps so that electricity consumption in lamp lighting is more effective and efficient by using motion sensors and light sensors equipped with the Internet of Things (IoT). The methodology used is Research and Development (R&D). The development model used in this study is the ADDIE model with the stages of Analysis, Design, Development, Implementation and Evaluation. The result of this research is the application can function properly according to the analysis and design made. Then the application can monitor the control of the lights using motion sensors and light sensors, monitor the scheduling of the lights, find out the duration of the lights and control the lights directly with the internet through the application. The conclusion of this study is that the use of a lamp monitoring and control system with Internet of Things (IoT) technology is able to provide faster information to system users, and the information obtained is more accurate because it can monitor anywhere as long as the device is connected to the internet.
APLIKASI PENGELOLAAN KAMAR INDEKOS BERBASIS WEB DI KAMAR INDEKOS AL-NAJAH CIPARAY COMPUTING INFORMATIKA; Rosmalina
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

Boarding Room Is a home-based business that provides a place or room for rent to people who need it. Al-Najah Ciparay Boarding Room is one of the boarding houses located in the city of Bandung, to be precise at Kp. Babakan Caringin RT 01 / RW 10 Ciparay Village, Ciparay District. Having been around for more than 20 years, Al-Najah's boarding room still uses manual methods in managing its data.In managing boarding rooms, of course, a good management process is needed to get convenience for both the admin or boarding room manager, as well as service satisfaction for customers or boarding room tenants. With management that is still done manually, of course the boarding house management becomes inefficient and encounters many obstacles, both in terms of promotion, management of admin records, financial management and others.With the discovery of problems and constraints in the boarding room Al-Najah, the author will design a web-based boarding room application using the Waterfall system development method. Broadly speaking, the Waterfall method has steps, namely Requerment Analysis & Specification, Design, Coding and Testing, Integration, Maintenance.The result is a web-based boarding room management application, which can make it easy for prospective tenants to get information about boarding rooms, then the application can also help the admin or boarding room manager in carrying out promotions, data collection, and providing financial reports and others. easily.
PENGEMBANGAN APLIKASI MANAJEMEN SURAT BERBASIS WEB DI SMK KP 3 MAJALAYA COMPUTING INFORMATIKA; Rustiyana
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

Management and archiving, especially the management of incoming and outgoing letters at SMK KP 3 Majalaya, has so far run well although it is still done simply. Both by way of writing manuals in the mail book and with the help of a simple mail management application. In this way it is certainly inefficient because it requires very thick books and large archive storage cabinets especially if to record in a long period of time and officers will have difficulty in finding certain mail documents that have been stored because the search process is done by checking one by one in the filing storage cabinet. Mail Management application is a system to facilitate the management process, especially correspondence in SMK KP 3 Majalaya. The conclusion of this research is to help develop the existing mail management system in SMK KP 3 Majalaya from a conventional system and simple application into a web-based computerized system using PHP and MySQL.
PEMBUATAN APLIKASI PENJUALAN TANAMAN BERBASIS WEB (E-COMMERCE) MENGGUNAKAN METODE WATERFALL STUDI KASUS TOKO AZRINA FLOWER COMPUTING INFORMATIKA; Yaya Suharya
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

In the business process, Azrina Flower still does it manually, either in marketing or in the process of buying and selling transactions. Limitations Product marketing is an obstacle for stores in increasing sales turnover and weak supervision of goods as well as manual reporting which is a bad impact for stores and is considered less efficient so that sales reports and inventory reports are hampered because of the long process. The purpose of this research is to create an online store website using the waterfall method that can be accessed online. This method is used by researchers to develop software systems by having a software life flow sequentially starting from analysis, design, coding and testing. Web system design (E-commerce) used is wordpress, which is a web developer based on CMS (Content Management System) and is open source which is very popularly used as a blog engine. WordPress is built with the PHP programming language and MySQL database.
PENGEMBANGAN APLIKASI SELEKSI KELAYAKAN PENGAJUAN PROPOSAL PROPOSAL SKRIPSI DAN SIDANG SKRIPSI BERBASIS WEB DI FAKULTAS TEKNOLOGI INFORMASI UNIVERSITAS BALE BANDUNG COMPUTING INFORMATIKA; Yudi Herdiana
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

This thesis is motivated by the problems that exist at Bale University, Bandung, especially at the Faculty of Information Technology, namely the registration of thesis proposal hearings and thesis trials whose implementation is still using the manual method, even though they already have an Academic Information System (SIAKAD) application but do not include thesis registration. The purpose of this research is to create a website-based Thesis registration application in order to assist the Head of Study Program at the Faculty of Information Technology UNIBBA in selecting the feasibility of submitting a thesis proposal and thesis trial and assisting students in collecting thesis requirements, especially at the Information Technology Faculty, Bale University, Bandung. The method used is SDLC (Software Development Life Cycle) Waterfall model, using UML (Unified Modeling Language) modeling to design application designs, and using Black Box Testing methodology for application testing. The result of this research is the Development of a Web-Based Thesis Proposal Application Development at the Faculty of Information Technology, Bale University Bandung, this application was created to assist students in the thesis registration process, and the Faculty of Information Technology, Bale University Bandung in managing thesis registration files. The conclusion is that this application was successfully developed using the PHP programming language and using the Waterfall model SDLC (Software Development Life Cycle).
PEMBANGUNAN APLIKASI KLASIFIKASI KODE SURAT BERBASIS ANDROID MENGGUNAKAN ALGORITMA BOYER-MOORE DI KANTOR KECAMATAN CIPARAY COMPUTING INFORMATIKA; Yusuf Muharam
COMPUTING | Jurnal Informatika Vol. 8 No. 02 (2021): COMPUTING Edisi Bulan Desember 2021| Jurnal Informatika
Publisher : Program Studi Teknik Informatika FTI UNIBBA

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Abstract

(1) Archivist is a term for people who have competence in the field of archives, usually the archivist profession can be found in government offices. One of the archivist's duties is to manage incoming or outgoing records. In these management activities, archivists will perform code matching on archives/letters using a list of archive code classifications that have more than 2000 indexes manually, with that many indexes, of course the code matching performed by archivists is not efficient. The use of Android-based applications can make searching and matching archive code faster and more efficient. For faster application search performance, a special algorithm that matches strings is needed. The string matching algorithm that is still popular today is the Boyer-Moore algorithm, this algorithm is considered to have the best results, because in practice, the algorithm moves to match strings from right to left. This research was conducted by building an application called Android-based Letter Code Classification that can search for archive codes by implementing the Boyer-Moore algorithm as an algorithm that performs string matching. (2) The research method used is the Waterfall method, this method has a systematic and sequential approach to the software development process. (3) After the application development is complete, the application is tested using the black-box testing method and user acceptance testing. Black-box testing is carried out so that the application does not have errors in the interface and performance, while acceptance testing is carried out so that the feasibility level of the application can be assessed directly by the user. (4) It is known that based on the results of black-box testing and assessment tests carried out by users, the application can run smoothly and is considered effective and feasible to use in searching for letter code classifications.

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