cover
Contact Name
Hadi Sutopo
Contact Email
ijam@topazart.info
Phone
+6281215900707
Journal Mail Official
ijam@topazart.info
Editorial Address
Ruko Golden Madrid Blok D No. 26 Room 673 Jl. Letnan Sutopo, BSD City Tangerang Selatan - Banten 15310
Location
Kota tangerang selatan,
Banten
INDONESIA
International Journal of Art, Design, and Metaverse
Published by CV Topazart
ISSN : -     EISSN : 29858453     DOI : -
The International Journal of Art, Design, and Metaverse (IJAM) is an open-access peer-reviewed journal that publishes articles that contribute new results in all art, design, and metaverse technology areas. This journal aims to bring together researchers and practitioners from academia and industry to focus on understanding recent developments in this area and establishing new collaborations. It aims to provide an international forum to exchange ideas and findings from researchers across different fields and encourages research on art, design, and metaverse technology, including theory and practice. It also seeks to promote knowledge transfer between professionals in academia and industry by emphasizing research in which results are of interest or applicable to design courses.
Articles 10 Documents
Minting NFTs on OpenSea Marketplace Melyssa Savia; Leonard Troka
International Journal of Art, Design, and Metaverse Vol. 1 No. 1 - February (2023): Art, NFT, and Education
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Abstract

This study examines the risk and return characteristics of the NFT-based artists, creators, and creators the cryptocurrency exchange. This study is motivated by the recent surge in the NFT activity on the part of creators, investors, and traders. We begin by proposing novel classification of the existing NFTs that range from NFT blockchains through NFT metaverse to NFT DeFi. Next, It focuses on minting NFT in OpenSea. The method includes (1) Set up a crypto wallet, (2) Create a collection, and (3) Upload the work. In the final analysis of the paper, we find that NFT infrastructure integrated within the existing blockchains increase market valuations of these networks. The NFT industry represents another important use case for blockchains, in addition to artists, creators, and collectors to trade easily.
Defining Aesthetic in the Use in Metaverse Menghan Feng; Zhen Liu
International Journal of Art, Design, and Metaverse Vol. 1 No. 1 - February (2023): Art, NFT, and Education
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Abstract

This study examines the aesthetic of art in many generations and technology. This study is motivated by the recent surge in the artist, creators, and modeler activity on the part of creators, investors, and traders. We begin by proposing a novel classification of the existing literature that ranges from the old era through the metaverse. It focuses on art’s aesthetics concerning painting, visual design, and modeling. The research method uses a qualitative approach with document data. The research findings show that the current stage of cultural importance, or the social conditions, or what art is, or does art instead represent art itself? On the other hand, a design for a system is playing at a modeling desk, trying out alternative solutions for the geometric, topological, behavioral, and functional specifications of a planned factory with small concrete model parts. And the last digital makeup, both creatively and psychologically. The face is so important to humans because it’s the first thing we see in another person.
Creating Hyphenation on a Journal Article Akasma Ivanov
International Journal of Art, Design, and Metaverse Vol. 1 No. 1 - February (2023): Art, NFT, and Education
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Abstract

In writing, we use a lot of compound words. Compound words include nouns like president-elect and sister-in-law, verbs like back-paddle and flash-freeze, and adjectives like best-case and top-of-the-line. Using a hyphen to connect multiple words, these words rely on the same punctuation. But not every journal management does it. The paper contains word space and could be more interesting to be performed. This study examines how to make a hyphenation of the journal article, comparing using Microsoft Word and Adobe InDesign. This study uses a practical case of a paper composed using Microsoft Word and Adobe InDesign. The results show that either Microsoft Word or Adobe InDesign can perform the article better visually because there is no white space in the papers.er visually because of no white space in the documents.
Designing Online Learning on Graphic Design Course During COVID-19 Pandemic Mengfei Tian; Zheng Huang; Delu Bu
International Journal of Art, Design, and Metaverse Vol. 1 No. 1 - February (2023): Art, NFT, and Education
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Abstract

The COVID-19 pandemic forced most educational institutions to close learning to avoid spreading the virus. As a result, most of the student population in the world, from kindergarten to university level, have stopped their education temporarily. Many children, youth, and adults are not attending schools due to the increased spread of COVID-19, but learning should be conducted to enhance student competency. This paper aims to design the online learning method for graphic art courses conducted during the COVID-19 pandemic. The interaction between students and lecturers is conducted through zoom, and students do their assignments at home. Online learning findings showed that students performed at least as well as in conventional learning. The graphic design courses can be delivered online via video, Zoom meetings, or Google Meet. But, some problems still exist in online education, including infrastructure and teacher and student ability.
Technology Influences Comics for Education Ariesto Hadi
International Journal of Art, Design, and Metaverse Vol. 1 No. 1 - February (2023): Art, NFT, and Education
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Abstract

Non-fungible tokens (NFTs) are transferrable rights to digital assets, such as art, in-game items, collectibles, or music. The phenomenon and its markets have grown significantly since early 2021. This study aims to find the most popular NFT type. Furthermore, this study aims to describe how technology influences the creation of NFT comics so it is used for education easily. This study uses a qualitative research method. This study uses a qualitative research method focusing on developing NFT comics. Information is collected from journal articles and websites. The research findings show that technology increases the NFT comic industry, especially for education. The main factor is contributing blockchain technology to creators and collectors. In addition, comics help students in reading and writing. They can now use mobile technologies to access the NFT comics and find, read, and write learning.
Creating children Book Using ChatGPT Nicolai Weeldenburg; Agnieszka Depardieu
International Journal of Art, Design, and Metaverse Vol. 1 No. 2 (2023): Design, NFT, and Metaverse
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Abstract

ChatGPT, short for “Chat Generative Pre-trained Transformer,” is an advanced artificial intelligence (AI) model that has revolutionized the field of conversational agents. This paper provides a comprehensive study on the capabilities, applications, and challenges of ChatGPT. The abstract delves into the technical intricacies of the model, exploring its underlying architecture and training process. Additionally, the abstract examines the practical applications of ChatGPT in various industries, from customer support to language translation and content generation. Furthermore, it discusses the ethical implications and potential risks associated with deploying AI-powered conversational agents. The abstract concludes by highlighting the transformative potential of ChatGPT and its role in shaping the future of AI-driven interactions.
Character Design Concept Art for a Cyberpunk Themed Story Christopher Abiel Bintoro; Vicky Septian Rachman
International Journal of Art, Design, and Metaverse Vol. 1 No. 2 (2023): Design, NFT, and Metaverse
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Abstract

Character design is a form of illustrative artwork used to visualize characters for films, games, and animations. These designs serve as the foundation for creating the final characters in various media. However, in today’s film industry, artistic aspects are often overshadowed by commercial interests, leading to a lack of appreciation for creative concepts. To address this, concept art should be recognized and utilized as a guiding force in filmmaking. Cyberpunk, a captivating science fiction genre, explores a future where humans merge with machines, losing their humanity. The author will focus on character concept art aligned with the Cyberpunk theme, supporting the film industry in visualizing characters. Through Cyberpunk character design, writers can transform their once-dreamt ideas into impactful works of art, appreciated by audiences worldwide.
The Study of Maya Ritual Drawings Andrea Andrea
International Journal of Art, Design, and Metaverse Vol. 1 No. 2 (2023): Design, NFT, and Metaverse
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Abstract

The study of ritual drawings in the historical Maya civilization offers profound insights into their religious practices, cosmology, and cultural beliefs. The ancient Maya, known for their remarkable achievements in art and astronomy, left behind a wealth of artwork that played a central role in their rituals and ceremonies. This paper delves into the significance of ritual drawings, their symbolism, and iconography, as well as their connection to the Maya’s religious worldview. A prominent aspect of Maya rituals involved bloodletting, which is vividly portrayed in the ritual drawings. These self-sacrificial acts were performed to offer the gods the life force represented by blood, ensuring harmony in the cosmic order. The Maya’s intricate calendar system was another crucial element in their rituals, with drawings marking significant dates and celestial alignments relevant to their religious events. The study of Maya ritual drawings uses qualitative and quantitative method. A systematic literature review (SLR) is a research method used to identify, evaluate, and synthesize existing scholarly literature on a specific topic. The process is systematic and follows a well-defined set of steps to minimize bias and ensure rigor. The findings suggest that drawings have been utilized as a means of documentation and artistic expression in diverse civilizations, offering a window into their historical and cultural evolution. The prevalence of themes related to civilization, ritual, and religion in the visual representations underscores the enduring impact of these aspects on human societies throughout history.
Visual User Interface Design of “Heay.Id” Application Ease of Telemedicine Services and Healthy Food Rasha Rafi Nandana; Betha Almanfaluthi
International Journal of Art, Design, and Metaverse Vol. 1 No. 2 (2023): Design, NFT, and Metaverse
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Abstract

Mobile applications are one of the solutions for people to get healthy food easily, quickly, and practically. The importance of consuming healthy food because the body must have sufficient and balanced nutrition from what food is consumed and it is an option for managing a healthy lifestyle that must be carried out by every community, especially among adolescents to adults so that the body gets enough energy to move. However, nowadays people consume fast food more often because access is easier online compared to access to healthy food. In addition, there is a lack of electronic media such as mobile applications in Indonesia to provide services for nutritional needs, resulting in a lack of information about healthy food. Therefore it is necessary to have media that can facilitate adolescents in an effective and informative way to meet their nutritional needs. The result of this design is a visual user interface for the mobile application ”HEAY.ID” for the convenience of telemedicine and healthy food.
Development of Simple NFT Marketplace Using Free Coding from GitHub Siau Tung; Amelia Chang
International Journal of Art, Design, and Metaverse Vol. 1 No. 2 (2023): Design, NFT, and Metaverse
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Abstract

This research project explores the development of a Non-Fungible Token (NFT) marketplace by leveraging existing coding methods available on GitHub. The study aims to create a simplified NFT marketplace with a focus on practical implementation. By utilizing open-source resources and repositories from GitHub, the project seeks to provide insights into the construction of a basic NFT marketplace, highlighting the fundamental coding techniques and considerations involved. The research findings offer a foundational understanding of building a straightforward NFT marketplace, serving as a valuable starting point for developers and enthusiasts looking to enter the NFT space. While the scope of this project is limited to a simple NFT marketplace, it lays the groundwork for future exploration and expansion into more complex and feature-rich NFT trading platforms.

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