cover
Contact Name
Rizky Ema Wulansari
Contact Email
rizkyema@ft.unp.ac.id
Phone
+6281273552895
Journal Mail Official
rizkyema@ft.unp.ac.id
Editorial Address
Jalan Patenggangan Monang B 2, RT.007/RW.03, West Air Tawar, Padang Utara, Padang, Sumatera Barat, Indonesia
Location
Kota padang,
Sumatera barat
INDONESIA
Journal of Computer-based Instructional Media
ISSN : 30264596     EISSN : 30264596     DOI : https://doi.org/10.58712/jcim
Core Subject : Science, Education,
Aim and Scope Aims The Journal of Computer-based Instructional Media aims at publishing research results on Decision Science (miscellaneous) and Computer-based Instructional Media from researchers and lecturers around the world. The editorial contents and elements that comprise the journal include: Theoretical articles. Empirical studies. Case studies. Systematic Literature Review. Scopes It welcomes all contributions related to the latest innovations and developments within the following coverages: Mobile technology innovation Informatic engineering Augmented and Virtual Reality
Articles 10 Documents
Practicality of Smart Apps Creator-based Instructional Media on 2D Animation Subject Jumaroh Jumaroh; Doni Pernanda; Miftahul Ulum; Chau Trung Tin
Journal of Computer-based Instructional Media Vol. 1 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i1.8

Abstract

Based on the results of observations at Vocational high School Pasundan 1 of Serang City (SMK 1 Pasundan Serang City), some of them do not meet the requirements for mastery learning outcomes, students find it difficult to digest animation lessons, and the teacher's limited ability to make media. Anticipating these obstacles requires an interesting new learning media that can generate students' imagination and creativity, one of which is learning media based on smart app creators. This study aims to find out how the process of developing learning media for Smart Apps Creator, to find out from the development of learning media in 2D Animation subjects that will be used in the learning process and to find out interactive learning media based on Smart Apps Creator in 2D Animation subjects at SMK 1 Pasundan which will be used for the teaching and learning process. This method used Research and Development (R&D). Research through use identification of potential and problems, data collection, product design, design validation, revision, product testing, revision, trial, revision and mass production to produce a final product. The trial was conducted on 24 students of class XI SMK Pasundan 1 Serang City. The assessment of the 4 validators of the Interactive Learning Media, which is 90%, shows that the Interactive Learning Media is very valid to be used as a learning resource. The results of the assessment of 24 students that Interactive Learning Media has a practicality value of 89.30%, it can be said that the level of practicality of Interactive Learning Media is very practical and very well stated.
Development of learning media based on macromedia flash 8 to see learning outcomes and achievements in vocational high school students Jhonita Varadila; Ranny Meilisa; Imamudin; Adinda Annisa; Fan Folkourng
Journal of Computer-based Instructional Media Vol. 1 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i1.16

Abstract

This research aims to produce ICT learning media based on macromedia flash 8 to see the learning outcomes of students of SMK achievement class X multimedia and determine the quality of ICT learning media products based on macromedia flash 8 to see the learning outcomes of students of SMK achievement with the development method of R&D (Research and Development). This ICT media was assessed by 30 students of class X multimedia to find out student responses. The instrument used is a check list (?) questionnaire. The type of data obtained is qualitative data which is analysed using and will then be converted into quantitative data and then tabulated to determine the quality of the product developed. The results of this study indicate that the value of ICT learning media based on macromedia flash 8 has been produced, namely the results of user testing by students with a score of 4.78 in the very feasible category, thus it can be concluded that ICT learning media based on macromedia flash 8 to see the learning outcomes of X multimedia class achievement vocational students are declared feasible to be used as learning media on the material of basic concepts of computer operations
The impact of the removal of information and communication technology subjects on students' digital literacy Siska Lestari; Popi Dayurni; Laksmi Evasufi Widi Fajari; Kyaw Zay Ya
Journal of Computer-based Instructional Media Vol. 1 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i1.17

Abstract

This study aims to find out how the perception of class XI MA Darul Irfan students in Serang City about the abolition of ICT subjects, and also to determine the level of digital literacy skills of students in class XI MA Darul Irfan Serang City after the abolition of ICT subjects. The type of research used in this research is qualitative. Qualitative research is research that intends to understand the phenomena experienced by research subjects such as behavior, perception, motivation by means of descriptions in the form of words and language. So, in this study researchers conducted observations, interviews and documentation. The results of the study show that: 1) ICT subjects are very important for students in schools to face the current digital era so that students are not ignorant in using technology. 2) the ability of students to find, manage, and convey information through digital is already high. Students prepare to take advantage of digital literacy in learning is already high. The ability of students to think critically, creatively and innovatively in the use of technology is still low. Student participation in digital literacy activities is quite high.
The effect of articulate storyline-based interactive learning media to facilitate student learning independence Wahyuni Nita; Ranny Meilisa; Imamudin; Roza Pebrianti; Hlaing Su Nandar
Journal of Computer-based Instructional Media Vol. 1 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i1.18

Abstract

The problem in this study is whether there is an influence of interactive learning media-based articulate storyline to facilitate student learning self-reliance at SMKN 3 Serang City. This study aims to determine the effect of interactive learning media based on an articulate storyline to facilitate student learning self-reliance at SMKN 3 Serang City. The study was conducted in SMKN 3 Serang City, with samples of 35 students in Multimedia class XI. In this study, writers have used correlational quantitative methods, with data collection techniques of observation, questionnaires and documentation and based on the results of correlation analysis, using the T-test. Where the tcount is 40,282, and the table value is 2,035. Then tcount > ttable means that interactive learning media is influenced based on articulate storylines to facilitate student learning independence. The contribution of variable x to variable y is 98.01%, whereas 1.99% is affected by other factors, such as the internal being reviewed from physiological and psychological factors.
The Development of Android-based Computer and Basic Network Learning Media Aisah Sunari Sansi; Faiza Rini; Thomson Mary; Tee Tze Kiong
Journal of Computer-based Instructional Media Vol. 1 No. 2 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i2.19

Abstract

Abstracts: This study aims to produce valid and practical android-based learning media. Learning methods that are not yet optimal and there is no Android-based learning media can be used as a supporting medium for the learning process. This study used the Research and Development (R&D) method with the ADDIE development model. The subjects of this study were 20 students as a sample. Data collection techniques using a questionnaire with a Likert scale. The results of this study indicate that the average value of the media expert's validity test is 0.68 with the valid category and the material expert is 0.67 with the valid category. For the practicality test on the teacher's response it reached 83.33% in the very practical category and for student responses it reached 90.92 % in the very practical category . Based on the assessment along with input from media experts and material experts as well as the results of field trials of Android-based learning media, it is feasible to use. Keyword: learning media, android based, valid and practical, R&D, ADDIE
Education Transformation in Era 4.0: The Effect of Learning Facilities on Student Learning Outcomes Desi Handrayani; Kurniati Rahmadani; Fuad Abdul Baqi; Gulzhaina Kuralbayevna Kassymova
Journal of Computer-based Instructional Media Vol. 1 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i1.106

Abstract

This study aims to determine the effect of learning facilities on the learning outcomes of SMK Pasundan 1 Serang City class XI students. The sample of this research is class XI students of SMK Pasundan 1 Serang City, with as many as 61 people who act as respondents. To answer questions from the formulation of the problem above, the type of research used is quantitative. In contrast, the data collection technique uses questionnaires, observation, and documentation, and the data analysis technique uses SPSS IBM 26. The results of hypothesis testing research using validity test, reliability test, normality test, linearity test, T-test, and F test show that learning facilities obtained the results of tcount 8.257> ttable 2.002 (sig 0.000 <0.05), meaning that H0 is rejected and Ha is accepted. Thus, it can be concluded that there is an influence between learning facilities on the learning outcomes of class XI students of SMK Pasundan 1 Serang City.
Development of Web-Based Computer Laboratory Management Information System at SMKS Pertiwi Batam Sai Kham Le; Hanafi; Novi Hendri Adi; Agung Budi Kusuma
Journal of Computer-based Instructional Media Vol. 1 No. 2 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i2.107

Abstract

Development of Computer Laboratory Management Information System at SMKS Pertiwi Batam is an application to support the performance of related institutions. Lack of data collection and the absence of supporting applications and data that is still stored in the form of archives and computers manually. Information systems are designed based on websites using the codeigniter programming language and MySQL database. While the development of the research system uses the waterfall method with the stages of requirements, design, implementation, verification, and maintenance. This information system serves as a means of sharing information about the inventory of computer laboratory equipment, the use of computer laboratories, and schedules regarding the use of computer laboratories. With this information system, the agency will be easier in collecting inventory data, using and scheduling computer laboratories. As well as the need to make monthly reports on computer laboratory data.
Computer Network Design Using the Simple Queue Method in Maximising Network Performance in Companies Abdul Rohmad Basar; Siti 'Afiat Jalil; Novi Hendri Adi; Raja Hayri Gunawan
Journal of Computer-based Instructional Media Vol. 1 No. 2 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i2.108

Abstract

Computer Network Design Using the Simple Queue Method at CV. Ide Maju Berkarya is made to maximise the performance of existing networks in the company. This design is to provide network capacity for users evenly using the Simple Queue method and can monitor the existing network in the company so that there can be no more problems in getting network capacity where previously the capacity that each user got was uneven. This computer network design is based on a case study at CV. Ide Maju Berkarya which lasted for 4 (four) months. The object of activity carried out in the form of direct observation to the field to see the circumstances and situations that occur, how the performance of the existing network at CV. Ide Maju Berkarya. From the conditions that occur in the field, it can be seen that the distribution of nets for each employee is not evenly distributed, there is no network that can monitor the network in the company so that problems often occur when using the internet becomes slow and disconnected. Conclusions and suggestions on the design of this computer network are to be able to improve the performance of existing networks in the company by sharing the capacity of each user evenly when using internet access in the company and can monitor traffic and users connected to the network.
Design of an Android-based Prayer Guidance Application Based on Al-Quran and Sunnah Novi Hendri Adi; Abdul Somad; Farid Kassimov; Abzal Kuanyshuly
Journal of Computer-based Instructional Media Vol. 1 No. 2 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i2.109

Abstract

Prayer is the cornerstone of religion, and it is an obligation for Muslims who have reached the age of accountability. Prayer is a great act of worship, because it is a direct command from Allah ta'ala to Muslims, whose command was directly received by the Messenger of Allah (peace and blessings of Allah be upon him) without the mediation of Gabriel (peace be upon him) at Sidratul Muntaha on the occasion of Isra' and Mi'raj. Prayer is the first thing that will be judged on the Day of Judgement, as the Messenger of Allah (peace and blessings of Allah be upon him) said: "The first thing that will be judged of a slave on the Day of Judgement is prayer. If his prayer is good, all his deeds will be good. If the prayer is bad then all his deeds will be bad". Education or teaching prayer to children is so important that even Rosulullah sholallahu alaihi wassalam has firmly prescribed that prayer education begins at an early age, that is, before they reach the age of puberty. Even when children are seven years old, they have been ordered to pray. This application is multimedia-based to be more interesting and easily understood by children in learning prayers because there are images, sounds and videos in it.
Development of Web-Based Goods Inventory Information System to Improve Efficiency and Effectiveness of Inventory Management at Batam Cable Vision Company Willya Kusuma; Novi Hendri Adi; Afrina; John Rey A. Jimenez
Journal of Computer-based Instructional Media Vol. 1 No. 2 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i2.110

Abstract

Batam Cable Vision is a company engaged in cable TV and internet installation services. This company has problems in data processing which results in different quantities of goods. So that a system is needed that can determine the amount of inventory in the warehouse. Therefore, a web-based inventory system is designed to find out the exact amount of inventory and can be accessed via the internet. This research is designed using the waterfall method, there are five stages, namely planning is the process of designing a system like what will be made, analysis is understanding the existing system with the system to be created, system design is carried out with the aim of helping to provide a complete picture of what to do, coding is the process of writing program code, then checking and testing the system as a whole to identify possible system failures and errors, in the last stage maintenance includes error correction, improvement of system unit implementation, and system improvement and adjustment according to user needs. While the modelling used uses the Unified Modeling Language (UML) which consists of a use case diagram, activity diagram, class diagram and sequence diagram. The result of this research is a web-based inventory information system at PT Batam Cable Vision is expected to help the admin in data processing, in order to minimise errors in recording goods. Then, the inventory information system can present the right goods report information according to company needs so as to minimise the use of paper.

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