cover
Contact Name
Dede Surya Atmaja
Contact Email
desur.atmaja@kwikkiangie.ac.id
Phone
+622165307062
Journal Mail Official
jurnal.informatikabisnis@kwikkiangie.ac.id
Editorial Address
Jl. Yos Sudarso Kav 87, Sunter Jakarta 14350
Location
Kota adm. jakarta utara,
Dki jakarta
INDONESIA
Jurnal Informatika dan Bisnis
ISSN : 23019670     EISSN : 24775363     DOI : https://doi.org/10.46806/jib.v12i2
Core Subject : Economy, Science,
Jurnal Informasi dan Bisnis (JIB) adalah jurnal yang diterbitkan oleh Institut Bisnis dan Informatika Kwik Kian Gie dengan p-ISSN 2301-9670 dan e-ISSN 2477-5363. JIB terbit dua kali dalam setahun, yakni setiap Juni dan Desember, dan telah terbit dalam bentuk cetak (buku) dan elektronik (PDF). Fokus dan bidang di JIB meliputi: Informatika, Ekonomi, Bisnis, Manajemen, Manajemen Informatika, Informatika Ekonomi, Informatika Bisnis, Pembangunan Ekonomi, Informasi Akuntansi, Manajemen Informatika Produksi, Informatika Produksi, Distribusi Informatika, Informatika Konsumen. Kami mendorong pembaca dan penulis untuk mengirimkan artikel berisi ide atau kontribusi orisinal terbaik. Naskah bisa berupa artikel riset kuantitatif, artikel riset kualitatif, artikel review, short communication, metoda riset dan rancangan sistem, dengan syarat memiliki kebaruan dan bermanfaat secara praktis dan akademis.
Articles 5 Documents
Search results for , issue "Vol. 10 No. 1 (2021): Edisi Juni 2021" : 5 Documents clear
Implementasi Widgets Builder untuk Monitoring Kinerja Sistem Komputer dengan Menggunakan Rainmeter Budi Wasito
Jurnal Informatika dan Bisnis Vol. 10 No. 1 (2021): Edisi Juni 2021
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

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Abstract

The study goal is to create a widget builder application with the feature to generate and import INI files that can be run on the Rainmeter application. The purpose of implementing a widget builder is to assist computer users in making widgets that can be used to monitor system performance. This study refers to the opinion of Sulasno and Rakhmat, which is a monitoring system for the data collection process as well as analyzing the use of limited computer resources such as storage memory, central processing unit, random access memory, and various other computer resources. This study uses a personal extreme programming method that prioritizes delivery speed and a team consisting of one person, data is collected by questionnaire method, observation method and documentation method which has Rainmeter users as respondents. In the widget builder, there are several main features such as an image upload feature, an additional feature for measuring computer resource usage, and a save widget feature. This feature obtained from research conducted by the author is a solution to help Rainmeter users so that widget creation can be done without coding. From the results of the research, it is concluded that the features in the widget builder application that have been implemented have helped Rainmeter users. Keywords: Rainmeter, Widget Builder, System Monitoring, Personal Extreme Programming.
PERANCANGAN SISTEM PEMESANAN ONLINE JASA PRINT OUT BERBASIS ANDROID MENGGUNAKAN METODE SCRUM Joko Susilo
Jurnal Informatika dan Bisnis Vol. 10 No. 1 (2021): Edisi Juni 2021
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

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Abstract

The technology itself will continue to be updated by looking at the current level of people's lives. From technological developments in the world of informatics from time to time continues to progress very rapidly making all government agencies, as well as education want to develop and use technological sophistication that is able to improve various kinds of performance. At present the progress of information technology is very needed in accessing information quickly, and has become a major need in information services to provide the system needed in a timely and accurate manner. The Android-based print out service ordering application is used by users to make it easier to place orders directly through a smartphone by relying on an Android application. Ordering process in the form of analysis using UML. Keyword: Android, Information System, Print Out.
GAMIFICATION AS A SERVICE BERBASIS PHP Akhmad Budi
Jurnal Informatika dan Bisnis Vol. 10 No. 1 (2021): Edisi Juni 2021
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

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Abstract

This research is caused by the problem of an absence of a service about improving motivation and achievement in working environment at Koding Next Company. The author applies the concept of gamification on this service. The conceptualization of gamification in this service uses 9 elements of motivational affordance, which are point, leaderboard, badges, clear goals, feedback, reward, progress, and challenge. The motivational affordance affects the psychological outcomes and behavioral outcomes. The author conducts field studies, interview to the users who will be directly involved with this service, and a literature review of previous researches that share the same topic. Through this research, the author finds out that the concept of gamification can be applied with PHP through API as the service. The data in this service can be accessed by web and other platforms to support the concept of gamification. Through the research process and the making of the service process that has been going on, the author concludes that this service can apply Gamification as a Service at Koding Next Company. This service is capable to improve the motivation and achievement of employees. Kata kunci: gamification, service, gamification as a service, api
EVALUASI KUALITAS WEBSITE PEMESANAN ONLINE LABORATORIUM IOT X-CAMP PT. XL AXIATA MENGGUNAKAN METODE WEBQUAL 4.0 Roelly Hoemdiana
Jurnal Informatika dan Bisnis Vol. 10 No. 1 (2021): Edisi Juni 2021
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

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Abstract

The quality of a website becomes an important factor that must be considered in a company. To find out the quality of a website it is necessary to measure the quality of the website based on its users. This study aims to find out how the quality of the online ordering website of the IoT X-Camp Laboratory PT. XL Axiata. This study evaluates the quality of websites using the Webqual 4.0 method which consists of 3 variables, usability quality, information quality, and service interaction quality. The analysis technique used is descriptive analysis that will provide an overview of the indicators that need improvement or need to be maintained based on user perception. This research uses a quantitative approach by distributing questionnaires to website users, especially people who know IoT. The results of descriptive analysis of web site respondents based on usability have an average value of 3.90 with a response rate of 76.43%, an information quality with an average of 3.81 with an achievement level of respondents 76.13 and the quality of service interactions with an average of 3 ,78 with 75.68% achievement rate of respondents. The conclusion of this study states that the scores of all variables in each indicator are quite good. This shows that the quality of the website is not entirely in accordance with the wishes of the user. Keywords : Website Quality, Webqual 4.0, Usability, Information Quality, Service Interaction Quality.
ANALISIS DAN PENGELOMPOKKAN LAPORAN PENGADUAN MASYARAKAT PADA SISTEM LAPOR.GO.ID DENGAN ALGORITMA K-MEANS PERIODE 2013-2015 Sigit Birowo
Jurnal Informatika dan Bisnis Vol. 10 No. 1 (2021): Edisi Juni 2021
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

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Abstract

Indonesian people has a lot of access to share information about events that occur in everyday life that so the reports data that can be obtained are very numerous. In this study the authors will carry out the implementation and grouping with applying text mining method on report data from LAPOR.go.id to find and classify complaint topics that is most frequently reported with the k-means algorithm.Within the applications, text mining is an advanced technique to analyze and process the textual data that is part of data mining. The application of text mining is used to process the report data prior to the clustering and cluster modeling based on k-means algorithm. Kata Kunci : Keywords : Reports, Complaints, People, Report, Trending, Grouping, Cluster, Text Mining, Data Mining, K-Means

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