cover
Contact Name
Ignatius Ario Sumbogo
Contact Email
ignatius.sumbogo@kalbis.ac.id
Phone
+6281289680994
Journal Mail Official
lpp@kalbis.ac.id
Editorial Address
Jalan Pulomas Selatan Kav 22, Kayu Putih, Jakarta Timur 13210
Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Published by UNIVERSITAS KALBIS
ISSN : 23386088     EISSN : 29881676     DOI : https://doi.org/10.53008
KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua artikel yang dikirimkan harus merupakan artikel asli, hasil penelitian yang sebelumnya tidak pernah dipublikasikan, eksperimental atau teoritis, dan akan ditinjau oleh reviewer. Artikel yang dikirimkan ke jurnal harus memenuhi kriteria ini dan tidak boleh sedang dipertimbangkan untuk publikasi di tempat lain. Naskah harus mengikuti gaya jurnal dan dapat ditelaah dan diedit.
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Search results for , issue "Vol. 8 No. 2 (2022): Kalbisiana" : 100 Documents clear
Pencarian Informasi Berbasis Teks Dalam Komik Digital Menggunakan OCR Anil Kumar Siliwangi; Yulius Denny Prabowo
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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This research is aimed to research and develop a web-based application which will enable user to find texts in a digital comic pages using OCR. The methods that will be used to achieve this is a neural network learning approach using YOLOv3 algorithm that will enable a program to detect text in a comic page and a text recognition engine developed by google called Tesseraact that will enable the program to read texts in a comic page to a functional format such as string text. The software development cycle that is used is the incremental model and the user interface will be made using a python based web framework called Flask using Hyper Text Markup Language, Cascading Style Sheet and Javascript for searching functionality
Pengembangan Perangkat Lunak Untuk Pengelompokkan Tumbuhan Berdasarkan Citra Digital Daun Menggunakan CNN Chelsea Oktaviany
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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This study aims to develop software to classify plants based on digital images of leaves, the data is used as training data is 222 data which is divided into 4 data groups. While the testing data is used in this study is 45 data. The method is used in this study is Convolutional Neural Network which is applied using Tensorflow Keras. From results of the study, algorithm produces an accuracy value of 20% on testing data and 96.29% on training data with 50 epochs.
Pengembangan Aplikasi Adopsi Hewan Kucing Berbasis Website David Septianto; Paramaresthi Windriyani
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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This study aims to assist adopters in the process of adopting and adopting cats. In this study, developing a cat animal adoption application using a bootstrap framework technology, PHP, and MySQL based on a website. The development method used is the Rational Unified Process (RUP) which consists of four stages, namely, inception, elaboration, construction, and transition. Application development is equipped with features to view adopted animal albums, upload animals that you want to adopt, want to adopt animals, archives of adopted or released animals, and archives of adopted animals. This research uses XAMPP software, Sublime Text 3, and uses the PHP programming language. The result of this application is in the form of a website.
Pengembangan Aplikasi Profil Dasbor Terhadap Pelanggan Optik Opticalgo Berbasis Android Dionisius Wisnu Indarto; Paramaresthi Windriyani
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The study aims to develop a dashboard profile app for Opticalgo customers, which runs on smartphones with the Android operating system. This dashboard profile application can be used for Opticalgo-specific customers who have done eye checks through opticalgo offline stores or other people who want to make glasses purchases through the Opticalgo application. The development method used is Rational Unified Process (RUP), and its modeling is Unified Modelling Language (UML). The application development used is Visual Studio Code as an IDE code editor with react native programming languages, java, and javascript for modeling application creation on the admin dashboard website. The results obtained in this study are that the application is expected to run on an Android-based system to get historical information for customers related to prescriptions, transactions, points, profits owned after doing activities in opticalgo offline and online stores and making glasses purchases based on the category of glasses selected in Opticalgo application.
Pengembangan Aplikasi Katalog Pembelian Barang Berbasis Web Toko Rizky Plastik Raynaldo Fadel Muhamad; Paramaresthi Windrayani
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
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Abstract

In today's development where the Internet has become a new place for searching for goods or ordering goods. Where in the past, we still use catalog brochures until now it is easy to find and view goods online. The Rizky Plastics shop itself has been selling plastics since 2000, which sells various plastic items where buyers view and search for items manually. With the times, an online catalog as well as e-commerce is needed to make it easier for buyers or users to find goods, find out information on goods and also order goods easily on all devices such as smartphones or laptops. With the E-Commerce Catalog, it is hoped that it will make it easier for Rizky Plastik Stores to sell and increase the store's brand status on the Internet.
Pembangunan Aplikasi Berbasis Android sebagai Penyedia Informasi Klub Futsal di Bekasi Ivan Setyanto; Harya Bima Dirgantara
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The purpose of this research is to build an application as an information provider for amateur futsal clubs for ages 12-17 years old in Bekasi, West Java. The method used in application development is the Prototyping Method which consists of five stages, namely Communication, Quick Plan, Modeling Design, Constructions and Deployment delivery. The software analysis modeling uses the Unified Modeling Language (UML). The Android-based application running with minimum system required Android 5.0 or above. The result of this study is an Android-based application as a provider of information for amateur futsal clubs aged 12- 17 years in Bekasi named "GoTeam".
Pengembangan Aplikasi Klasifikasi Teks E-mail Keluhan Akademik Pelanggan Studi Kasus: Operasional Kalbis Institute Daniel Alexander Philip
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

This study aims to develop an application that can classify messages written by Kalbis students. The data used is a text message of student questions or complaints that have been sent to the Academic Operations and Finance through the Gmail service. The message data will be classified into Academic Operation and Finance classes. The data will be weighted based on the frequency of its occurrence in all messages using the Term Frequency – Inverse Document Frequency (TF-IDF) method. Then the weighted data will be classified using the Multinomial Naïve Bayes method. The Incremental Method is a method used to develop applications. The results obtained in this study are applications that are able to classify student messages with a model accuracy value of 86%, with each precision, recall and f1-score : 0.9, 0.83 and 0.84 in iteration one and application interface with objects in it that can be works fine in iteration two.
Pembuatan Gim Edukasi “PilahPilih” untuk Pemilahan Sampah Organik, Anorganik, dan B3 Berbasis Android Andreas Evananda Gusti Purwanto; Paramaresthi Windriyani
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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The aim of this research is to develop PilahPilih, an educational game for sorting organic, inorganic and toxic and hazardous waste based on Android. The game is built using the Unity Game Engine. The programming language used is C#. The research method used is Game Development Life Cycle (GDLC). GDLC has several stages, starting from initiation, pre- production, production, testing, beta and release. The final result of this research is an educational game of sorting organic, inorganic and toxic and hazardous waste entitled PilahPilih. PilahPilih can be played on Android-based devices. The results of the PilahPilih game test were 94,1% of the 17 respondents became more aware of the types of waste after playing PilahPilih, in addition, as many as 88,2% of the total 17 respondents were motivated to carry out waste sorting independently after playing PilahPilih.
Pengembangan Sistem Pemesanan Antrian Pangkas Rambut Berbasis Web menggunakan Metode Rational Unified Process (RUP) pada Pangkas Rambut Danoe Aris Aryanto; Yulia Ery Kurniawati
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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The purpose of this research is to develop a web-based barbering system for Danoe barbershop. With the creation of this application, you can avoid queues at Danoe's barbershop which can cause the spread of COVID-19 and also make it easier for Mr. Danoe to manage customer data. This application has features for booking queues, displaying open or closed schedules, displaying opening and closing hours, displaying price lists, and managing customer data. The method used to build this application is the Rational Unified Process (RUP) method. This test is carried out using Black Box Testing and User Experience. This study resulted in a web-based queuing ordering system in order to avoid queues at Danoe Barbershop.
Pembangunan Aplikasi Penjualan Ikan Cupang pada Toko Chufunk Berbasis Website Predy Daniel Halomoan; Paramaresthi Windriyani
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
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Abstract

During this covid pandemic, manual sales are not recommended to reduce direct interaction. So the sale is recommended to be done online. This research aims to help Chufunk Stores in selling online by creating a website-based e-commerce application. The development method used in this research is RUP (Rational Unified Process) with software analysis modeling using UML (Unified Modeling Language). Making this e-commerce application using the PHP programming language and using MySQL as the database. The result of this research is an e-commerce application for selling betta fish based on a website.

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