cover
Contact Name
Ali Mulyawan
Contact Email
alimulyawan1@gmail.com
Phone
+6222-5230382
Journal Mail Official
admstmikmi@gmail.com
Editorial Address
Jl. Soekarno-Hatta No. 211 Leuwi Panjang Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Jurnal Computech & Bisnis (e-Journal)
ISSN : 19789629     EISSN : 24424943     DOI : https://doi.org/10.56447/ath
The scope of this journal covering the field Computer, Technology and Business. Topic related to these fields can be information systems, informatics, product based knowledge, computer science, knowledge management, business and management, business IT, IT Governance, communication and marketing, enterprise architecture planning, business process management, business process reengineering, modeling and simulation, artificial intelligence, information security, social network, cloud computing, entrepreneurship, human resource management, operation management, financial management, strategic management, research online and other related topics.
Articles 6 Documents
Search results for , issue "Vol 7, No 1 (2013): Jurnal Computech " : 6 Documents clear
SISTEM KEAMANAN WEB DENGAN MENGGUNAKAN KRIPTOGRAFI MESSAGE DIGEST 5/MD5 PADA KOPERASI MITRA SEJAHTERA BANDUNG Asep Ririh Riswaya; . Komarudin
Jurnal Computech & Bisnis (e-Journal) Vol 7, No 1 (2013): Jurnal Computech & Bisnis
Publisher : STMIK Mardira Indonesia, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (450.655 KB) | DOI: 10.55281/jcb.v7i1.99

Abstract

A security issue for the company’s website is very important to manage carefully because the statistics of information held by the company. By using cryptography is expected to be one of the alternatives in maintaining security in this cooperative website Prosperity Partners Bandung by applying cryptographic MD5. Application that was built using Object Oriented Approach method Development Life Cycle (OODLC) as well as the approach to object-oriented software paradigm Unified Modeling Language (UML). Keywords: web protection system; cryptography; system administration
ANALISIS DESKRIPTIF PEMASARAN JASA DI STMIK MARDIRA INDONESIA BANDUNG Ali Mulyawan; Iwan Sidharta
Jurnal Computech & Bisnis (e-Journal) Vol 7, No 1 (2013): Jurnal Computech & Bisnis
Publisher : STMIK Mardira Indonesia, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (629.04 KB) | DOI: 10.55281/jcb.v7i1.100

Abstract

Services closely related to the quality of the services provided to customers, as well as with the quality of service received by customers in obtaining the services provided by the college. This study was conducted to investigate the implementation of marketing services performed by using descriptive analysis of the sample of students who meet the established criteria. The results showed that the implementation of the mix of services performed is sufficient that responsiveness aspect is an element of service with the highest scores  and tangible aspects are elements of service with the lowest score.Keywords: marketing services; descriptive analysis; college
PENGEMBANGAN APLIKASI BELAJAR MENULIS ALFABET DAN ANGKA UNTUK PERANGKAT MOBILE BERBASIS ANDROID DAN IOS MENGGUNAKAN FRAMEWORK COCOS2 Kovalevsdeno Al Fajr Amiton; KM. Syarif Haryana; Rohmat Nur Ibrahim
Jurnal Computech & Bisnis (e-Journal) Vol 7, No 1 (2013): Jurnal Computech & Bisnis
Publisher : STMIK Mardira Indonesia, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (620.517 KB) | DOI: 10.55281/jcb.v7i1.94

Abstract

 This study is about application development of learn how to write alphabet A-Z both uppercase and lowercase letter, number and object word that length is not longer than 5 letters. The application packed into a game where there are images, animations and audio for background music and sound effect. The purpose is to make player not bored while learning how to write. The images theme is colorful, while the audio theme is cheerful. The application was developed for Android and iOS-based device using Cocos2d-x framework that built in C++ language programming. A lot of variations in both Android and iOS device ultimately from screen resolution could become a problem in application development. The solution that was taken is to use a single image that have biggest resolution, so when it’s used into a device which have smaller screen resolution, scaling is used for the image asset. In the development, the player can see hint animation as a guide how to write a letter or number. The writing standard refer to handwritingforkids.com website. The game will be over when the player has finished the writing that fit with the sequence that shown by the hint. The game score will be displayed when the game is over, and the highest score will be saved in the application as a record. The score of the game valued by the player writings. In a level, there are obstacles and checkpoints that placed in certain positions. The checkpoint placed inside of the letter or number line. While the obstacle placed on the outside of the letter or number line. The more the obstacle touched, then the more the player score will decrease.Keywords: cocos2d-x framework; learning application; game education
Model Kajian Pendekatan Manajemen Strategik Dalam Peningkatan Sektor UMKM Di Kota Bandung (Model Study of Strategic Management Approach In SMEs Sector Improvement In Bandung) Senen Machmud; Iwan Sidharta
Jurnal Computech & Bisnis (e-Journal) Vol 7, No 1 (2013): Jurnal Computech & Bisnis
Publisher : STMIK Mardira Indonesia, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (438.315 KB) | DOI: 10.55281/jcb.v7i1.101

Abstract

SMEs are an important part to be developed by local governments. In developing the SME needs to be a comprehensive study models so easy in policy formulation, program development and SME development activities, especially in Bandung in accordance with the vision and mission to build dignified Bandung. This study uses a conceptual approach to the strategic management approach to making models of the development of SMEs in Bandung. This study models can generate referrals and a description of the formulation of policies, programs, and activities that can develop SMEs in Bandung that can increase social welfare. Keywords: strategic management; SMEs; entrepreneurship
APLIKASI TEST MINAT DAN BAKAT PENERIMAAN SISWA BARU PADA SMK TI GARUDA NUSANTARA CIMAHI MENGGUNAKAN VISUAL BASIC.NET Nanan Rohman; Yuda Mulya Darmawan
Jurnal Computech & Bisnis (e-Journal) Vol 7, No 1 (2013): Jurnal Computech & Bisnis
Publisher : STMIK Mardira Indonesia, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (264.446 KB) | DOI: 10.55281/jcb.v7i1.97

Abstract

Tests interest made by the school talent for the new students before choosing majors. This test is done to allow participants to determine their potential. Specifically at the level of vocational schools (SMK), held majors or program selection expertise. The test is a tool to obtain data on the behavior of individuals. Interests are activities or tasks that arouse curiosity, attention, and give pleasure or enjoyment. Interests can be an indicator of the strength of a person in a particular area so that he will be motivated to learn and demonstrate high performance. Talent is an innate ability that is a potential that still need to be developed or trained to achieve a skill, knowledge and special skills. In this application there is a menu that is used for administration of the administrator. Administrator is a user who has full access rights to process data that relates to the student and with regard to the test. Against to the system administrator responsible for software applications in order to operate properly. Interest and aptitude test application is built using Microsoft Visual Basic.net as coding editor, Microsoft Access 2007 as database processing software. This software application implemented in IT vocational school Garuda Nusantara Cimahi. Keywords: application; test; interests and talent 
PERANAN BRAINWARE DALAM SISTEM INFORMASI MANAJEMEN Rahmahwati Sidh
Jurnal Computech & Bisnis (e-Journal) Vol 7, No 1 (2013): Jurnal Computech & Bisnis
Publisher : STMIK Mardira Indonesia, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (440.095 KB) | DOI: 10.55281/jcb.v7i1.98

Abstract

Management information system depends on the components in generating information systems that fit their needs. Gaps in the implementation of these components will be resulting in less accurate information, less detailed, less precise and less relevant time will result in errors in decision-making at the company or organization. Hence the need for a deep understanding of the components in the management of information systems in particular brainware is expected to produce valuable information in order for the company or organization in order to obtain sustainable competitive advantages. Keyword: brainware; information; information systems;  management information system

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