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Gamifikasi untuk Meningkatkan Kesadaran Lingkungan pada Anak Usia Dini: Studi Kasus pada Game Simulasi Merawat Tanaman Lailita Permata; Putra, Septafiansyah Dwi; Subyantoro, Eko
ROUTERS: Jurnal Sistem dan Teknologi Informasi Vol. 1 No. 2, Juli 2023
Publisher : Program Studi Teknologi Rekayasa Internet, Politeknik Negeri Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (410.263 KB) | DOI: 10.25181/rt.v1i2.3119

Abstract

Care inining environmental sustainability in the future, is essential to show care for the surrounding living environment. Early education on environmental protection can help cultivate a love of nature. We proposed in this research to develop a game-based technology that teaches love of the environment by helping people play with plants. The Game Development Life Cycle process (GDLC) is used, with an Alpha stage test of 83.33 and a Beta stage test from 77.93. The results of research show that these gamification techniques are accepted by the public, especially children of early age.
Penelitian Pendahuluan tentang Pengukuran Performance dan Load Testing pada Learning Management System (LMS) Qomariyah, Nurul; Subyantoro, Eko; Asrowardi, Imam
ROUTERS: Jurnal Sistem dan Teknologi Informasi Vol. 1 No. 2, Juli 2023
Publisher : Program Studi Teknologi Rekayasa Internet, Politeknik Negeri Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (302.749 KB) | DOI: 10.25181/rt.v1i2.3134

Abstract

This preliminary study aims to measure the performance of the Moodle-based online learning system for Learning Management System (LMS) of Lampung State Polytechnic. This is done by conducting performance and load testing on LMS to gain a deeper understanding of the server performance in handling high user loads. The measurements were carried out using Apache JMeter with predefined scenarios provided by Moodle. The test results showed that most of the services were accessible well and fast, but there were some services that experience increased response time as the number of users increases.
Implementasi Desain UI/UX Pada Aplikasi Pembelajaran UMKM Dengan Media Video Berbasis Website Pada Siger Innovation Hub: Indonesia Muhammad Farhan, Farhan; Subyantoro, Eko; Saputra, Kurniawan
ROUTERS: Jurnal Sistem dan Teknologi Informasi Vol. 2 No. 1, Februari 2024 (Dalam Proses)
Publisher : Program Studi Teknologi Rekayasa Internet, Politeknik Negeri Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25181/rt.v2i1.3290

Abstract

Micro, Small and Medium Enterprises (MSMEs) have an important role in a country's economy but often face challenges, especially the lack of access to information and training. Siger Innovation Hub as a business incubator institution offers an incubation class program to support MSMEs with the best government and mentor collaboration. The reality is that technical and time limitations often hinder participant participation and reduce interactivity in learning sessions. Based on the problems described, a solution was found, namely providing an incubation class website platform with a focus on UI/UX design. The method used in this design uses the Double Diamond method. Double Diamond begins with the discovery, definition, delivery, and development stages. UI/UX design for MSME learning applications with website-based video media on the Siger Innovation Hub will be able to make it easy for MSME participants to be able to study flexibly and get a website display that is easy to use, easy to understand and attractive to users.
Pengukuran Kinerja Pada Aplikasi Video Pembelajaran UMKM Berbasis Web Dengan Metode Pengujian Beban Sentosa, Sucitra Aan; Subyantoro, Eko; Asrowardi, Imam
ROUTERS: Jurnal Sistem dan Teknologi Informasi Vol. 2 No. 2, Juli 2024
Publisher : Program Studi Teknologi Rekayasa Internet, Politeknik Negeri Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25181/rt.v2i2.3407

Abstract

In the digital era, the use of websites has become crucial for business development, including the SMEs learning application based on video developed by Siger Innovation Hub. Before the application can be widely used, it is important to conduct comprehensive testing to ensure a fast and stable response. This article measures website loading speed through performance testing. This testing identifies issues early on, providing information for improvements and enhancements before implementing the application on a larger scale. The chosen method is load testing, with the research phases following the Software Testing Life Cycle (STLC). The results obtained from the performance testing using the load testing method indicate that the website is capable of meeting the target response time (response time < 3000ms), achieving a peak throughput of 18/seconds, and having a maximum error rate of 0.50%. In conclusion, the website for the SMEs learning application with video media can operate optimally when tested with 1 to 100 users.