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SISTEM PENGAMBILAN KEPUTUSAN DALAM PENERIMAAN PROYEK PEMBUATAN KAPAL MENGGUNAKAN METODE FUZZY Maulana, Algifanri; Rizki, Sestri Novia
Simetris: Jurnal Teknik Mesin, Elektro dan Ilmu Komputer Vol 9, No 2 (2018): JURNAL SIMETRIS VOLUME 9 NO 2 TAHUN 2018
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (640.322 KB) | DOI: 10.24176/simet.v9i2.2110

Abstract

Dalam pelaksanaan suatu proyek pembangunan kapal, perencanaan biaya merupakan fungsi yang paling pokok dalam mewujudkan tujuan proyek seperti halnya kesesuaian biaya, waktu dan mutu perlu dilakukan secara terpadu dan menyeluruh, terlebih khusus dalam hal biaya diperlukan untuk upah dan bahan. Banyak kontraktor yang mengalami kerugian dalam proyek bangunan kapal karena harga penawaran proyek tidak mampu menutupi biaya – biaya operasional dan upah karyawan buruh. Salah satu penyebab kontraktor mengalami kerugian adalah tidak mampu menghitung biaya – biaya yang harus di keluarkan dalam proses pembangunan proyek kapal. maka dari itu dibutuhkan sebuah sistem. Penyelesaian masalah produksi menggunakan metode Sugeno menggunakan konstanta atau fungsi matematika dari variabel input, dan pada proses defuzzifikasinya mengunakan metode rata-rata terpusat.
Aplikasi Pembelajaran Hukum Pidana Umum Untuk Generasi Muda Berbasis Android Irwandi, Irwandi; Rizki, Sestri Novia
Journal Information System Development (ISD) Vol 5, No 2 (2020): Journal Information System Development (ISD)
Publisher : UNIVERSITAS PELITA HARAPAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1106.116 KB)

Abstract

Law is a rule that is a norm made by aiming to regulate every human behavior for example keeping order, fairness, and preventing chaos. Today's young generation is very lack of science about the law, legal learning is a fairly elusive and boring lesson and also the science of law is considered low and many are violating or defying the law, younger generations nowadays smore often play smartphones than on reading books about the law that is so thick. So they are more interested in learning the law with Android based learning media. Game application also aims to fill free time or rest time. In addition to entertainment or pleasure games also serve as learning media and can hone skills, intelligence in overcoming a problem found in a game. Besides because this game combines the learning and playing side, this game can also be used to attract the attention of the younger generation to continue to learn about the law, especially in the case of theft game application created and designed with the aim that the generation of easily more pleased to learn law on the case of theft with learning media games.  The preparation of this research in making games with waterfall method (Reqriutment, Design, Implementation, Verification and Maintenance) and to analyze using Unified Modeling Language (UML) including Use Case Diagram, Activity Diagram, Sequence Diagram, Class Diagram. The learning games themselves will be developed based on Android or intended for mobile/Smartphone users. Method used in the creation of game applications using waterfall method. This game is played by one person in this game there are several Theory and quiz. Based on the test results of the general criminal law Learning games for Android based youth using CONSTRUCT2 software that this Game application can be inserted on smartphones with the minimum operating system Android.Keywords: android, hukum, pidana, game, kuis